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| | Grid () |
| | Default constructor. More...
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| | Grid (const Grid ©) |
| | Copy constructor. More...
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| virtual | ~Grid () |
| | Destructor. More...
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| Grid & | operator= (const Grid &right) |
| | Overload of assignment operator. More...
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| virtual void | setSize (float width, float height) |
| | Changes the size of the grid. More...
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| virtual Vector2u | getSize () const |
| | Returns the size of the grid, unaffected by scaling. More...
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| virtual Vector2f | getScaledSize () const |
| | Returns the size of the grid, after the scaling transformation. More...
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| virtual void | remove (OBJECT *object) |
| | Removes a single object that was added to the group. More...
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| virtual void | removeAllObjects () |
| | Removes all objects that were added to the group. More...
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| virtual void | addToRow (OBJECT *const object, const Vector4u &borders=Vector4u(0, 0, 0, 0), Layout::layouts layout=Layout::Center) |
| | Add a new object to the next column. More...
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| virtual void | addRow (unsigned int rowHeight=0) |
| | Adds a new row to the grid. More...
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| virtual void | updateObjects () |
| | Updates the position and size of the object. More...
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| virtual void | changeObjectLayout (const OBJECT *const object, Layout::layouts layout=Layout::Center) |
| | Changes the layout of a given object. More...
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| virtual void | addCallback (const Callback &callback) |
| | Adds a callback to the list in tgui::Window. More...
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| | GroupObject () |
| | Default constructor. More...
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| | GroupObject (const GroupObject ©) |
| | Copy constructor. More...
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| virtual | ~GroupObject () |
| | Destructor. More...
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| GroupObject & | operator= (const GroupObject &right) |
| | Overload of assignment operator. More...
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| | OBJECT () |
| | Default constructor. More...
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| | OBJECT (const OBJECT ©) |
| | Copy constructor. More...
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| virtual | ~OBJECT () |
| | Destructor. More...
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| OBJECT & | operator= (const OBJECT &right) |
| | Overload of assignment operator. More...
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| virtual void | show () |
| | Shows the object. More...
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| virtual void | hide () |
| | Hides the object. More...
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| virtual bool | isVisible () const |
| | Returns true when the object is visible. More...
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| virtual void | enable () |
| | Enables the object. More...
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| virtual void | disable () |
| | Disables the object. More...
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| virtual bool | isEnabled () const |
| | Returns true when the object is enabled. More...
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| virtual bool | isDisabled () const |
| | Returns true when the object is disabled. More...
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| virtual bool | isLoaded () const |
| | Returns true when the object is loaded successfully. More...
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| void | focus () |
| | Focus the object. More...
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| void | unfocus () |
| | Unfocus the object. More...
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| void | focusNextObject () |
| | Focuses the next object. More...
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| virtual bool | isFocused () const |
| | Returns true when the object is focused and false otherwise. More...
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| virtual ObjectTypes | getObjectType () const |
| | Returns the type of the object. More...
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| virtual void | moveToFront () |
| | Places the object before all other objects. More...
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| virtual void | moveToBack () |
| | Places the object behind all other objects. More...
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| | Group () |
| | Default constructor. More...
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| | Group (const Group ©) |
| | Copy constructor. More...
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| virtual | ~Group () |
| | Destructor. More...
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| Group & | operator= (const Group &right) |
| | Overload of assignment operator. More...
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| template<typename T > |
| T * | add (const sf::String &objectName="") |
| | Creates and adds an object to the group. More...
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| template<typename T > |
| T * | get (const sf::String &objectName) const |
| | Returns a pointer to an earlier created object. More...
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| template<typename T > |
| T * | copy (T *oldObject, const sf::String &newObjectName="") |
| | Makes a copy of any existing object and returns the pointer to the new object. More...
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| template<typename T > |
| T * | copy (const sf::String &oldObjectName, const sf::String &newObjectName="") |
| | Makes a copy of any existing object and returns the pointer to the new object. More...
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| virtual bool | loadObjectsFromFile (const std::string &filename) |
| | Loads a form from a file. More...
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| virtual std::vector< OBJECT * > & | getObjects () |
| | Returns a list of all the objects. More...
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| virtual std::vector< sf::String > & | getObjectNames () |
| | Returns a list of the names of all the objects. More...
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| virtual void | remove (const sf::String &objectName) |
| | Removes a single object that was added to the group. More...
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| virtual void | focusObject (OBJECT *const object) |
| | Focuses an object. More...
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| virtual void | unfocusObject (OBJECT *const object) |
| | Unfocuses an object. More...
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| virtual void | unfocusAllObjects () |
| | Unfocuses all the objects. More...
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| virtual void | uncheckRadioButtons () |
| | Uncheck all the radio buttons. More...
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| virtual void | updateTime (const sf::Time &elapsedTime) |
| | Update the internal clock to make animation possible. More...
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| virtual void | moveObjectToFront (OBJECT *object) |
| | Places an object before all other objects. More...
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| virtual void | moveObjectToBack (OBJECT *object) |
| | Places an object behind all other objects. More...
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