TGUI  v0.5.2
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12345]
oCtgui::EditBox::AlignmentThe text alignment
oCtgui::CallbackWhen you receive an action callback from an object then this struct will be passed as parameter
oCDrawable
|\Ctgui::OBJECTThe parent struct for every object
| oCtgui::AnimatedButton
| oCtgui::AnimatedPictureLoad multiple images and add then behind each other to create a simple animation or even a movie
| oCtgui::Button
| oCtgui::ChatBox
| oCtgui::Checkbox
| |\Ctgui::RadioButton
| oCtgui::ComboBox
| oCtgui::EditBox
| oCtgui::GroupObject
| |oCtgui::Grid
| |\Ctgui::PanelA static group of objects. The background color can be solid or transparent
| | \Ctgui::ChildWindowMovable Panel with title bar
| oCtgui::Label
| oCtgui::ListBox
| oCtgui::LoadingBar
| oCtgui::Picture
| |\Ctgui::SpriteSheetLoad one big image and split it into smaller images so that you can display tiles or play an animation
| oCtgui::Slider
| |\Ctgui::Scrollbar
| oCtgui::Slider2D
| oCtgui::SpinButton
| oCtgui::Tab
| \Ctgui::TextBox
oCtgui::GroupParent struct for objects that store multiple objects
|oCtgui::Form
|oCtgui::GroupObject
|\Ctgui::Window
oCtgui::Grid::LayoutThe layout of the object
oCNonCopyable
|oCtgui::Form
|\Ctgui::TextureManager
oCtgui::OBJECT_ANIMATIONParent object for all objects that need to access the internal clock of the window
|oCtgui::AnimatedButton
|oCtgui::AnimatedPictureLoad multiple images and add then behind each other to create a simple animation or even a movie
|oCtgui::EditBox
|\Ctgui::TextBox
oCtgui::OBJECT_BORDERSParent struct for every object that has borders
|oCtgui::ChatBox
|oCtgui::ChildWindowMovable Panel with title bar
|oCtgui::ComboBox
|oCtgui::EditBox
|oCtgui::ListBox
|\Ctgui::TextBox
oCRenderWindow
|\Ctgui::Window
oCTransformable
|\Ctgui::OBJECTThe parent struct for every object
\Ctgui::Vector4< T >