TGUI  1.6.1
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CanvasSFML provides a way to directly render SFML contents on a widget. More...

#include <TGUI/Backend/Renderer/SFML-Graphics/CanvasSFML.hpp>

Inheritance diagram for tgui::CanvasSFML:
tgui::CanvasBase tgui::ClickableWidget tgui::Widget

Public Types

using Ptr = std::shared_ptr<CanvasSFML>
 Shared widget pointer.
 
using ConstPtr = std::shared_ptr<const CanvasSFML>
 Shared constant widget pointer.
 
- Public Types inherited from tgui::CanvasBase
using Ptr = std::shared_ptr<CanvasBase>
 Shared widget pointer.
 
using ConstPtr = std::shared_ptr<const CanvasBase>
 Shared constant widget pointer.
 
- Public Types inherited from tgui::ClickableWidget
using Ptr = std::shared_ptr<ClickableWidget>
 Shared widget pointer.
 
using ConstPtr = std::shared_ptr<const ClickableWidget>
 Shared constant widget pointer.
 
- Public Types inherited from tgui::Widget
using Ptr = std::shared_ptr<Widget>
 Shared widget pointer.
 
using ConstPtr = std::shared_ptr<const Widget>
 Shared constant widget pointer.
 

Public Member Functions

 CanvasSFML (const char *typeName=StaticWidgetType, bool initRenderer=true)
 
 CanvasSFML (const CanvasSFML &copy)
 Copy constructor.
 
 CanvasSFML (CanvasSFML &&copy) noexcept
 Move constructor.
 
CanvasSFMLoperator= (const CanvasSFML &right)
 Overload of copy assignment operator.
 
CanvasSFMLoperator= (CanvasSFML &&right) noexcept
 Overload of move assignment operator.
 
void setSize (const Layout2d &size) override
 Changes the size of the widget.
 
void setView (const sf::View &view)
 Change the current active view.
 
const sf::View & getView () const
 Get the view currently in use in the canvas.
 
sf::View getDefaultView () const
 Get the default view of the canvas.
 
IntRect getViewport () const
 Get the viewport of the currently applied view, applied to this canvas.
 
void clear (Color color=Color::Black)
 Clears the entire canvas with a single color.
 
void draw (const sf::Drawable &drawable, const sf::RenderStates &states={})
 Draws a drawable object to the canvas.
 
void draw (const sf::Vertex *vertices, std::size_t vertexCount, sf::PrimitiveType type, const sf::RenderStates &states={})
 Draws primitives defined by an array of vertices.
 
void draw (const Sprite &sprite, const RenderStates &states={})
 Draws a TGUI sprite to the canvas.
 
void display ()
 Updates the contents of the canvas.
 
void draw (BackendRenderTarget &target, RenderStates states) const override
 Draw the widget to a render target.
 
sf::RenderTexture & getRenderTexture ()
 Access the internal render texture that the canvas widget uses to draw on.
 
void setSize (Layout width, Layout height)
 Changes the size of the widget.
 
- Public Member Functions inherited from tgui::CanvasBase
 CanvasBase (const char *typeName, bool initRenderer)
 
void ignoreMouseEvents (bool ignore=true)
 Sets whether the widget should completely ignore mouse events and let them pass to the widgets behind it.
 
bool isIgnoringMouseEvents () const
 Returns whether the widget is ignoring mouse events and letting them pass to the widgets behind it.
 
bool canGainFocus () const override
 Returns whether the widget can gain focus.
 
bool isMouseOnWidget (Vector2f pos) const override
 Returns whether the mouse position (which is relative to the parent widget) lies on top of the widget.
 
- Public Member Functions inherited from tgui::ClickableWidget
 ClickableWidget (const char *typeName=StaticWidgetType, bool initRenderer=true)
 
bool isMouseOnWidget (Vector2f pos) const override
 Returns whether the mouse position (which is relative to the parent widget) lies on top of the widget.
 
bool leftMousePressed (Vector2f pos) override
 Called by the parent when the left mouse button goes down on top of the widget.
 
void leftMouseReleased (Vector2f pos) override
 
void rightMousePressed (Vector2f pos) override
 
void rightMouseReleased (Vector2f pos) override
 
void rightMouseButtonNoLongerDown () override
 
void draw (BackendRenderTarget &target, RenderStates states) const override
 Draw the widget to a render target.
 
- Public Member Functions inherited from tgui::Widget
 Widget (const char *typeName, bool initRenderer)
 
 Widget (const Widget &)
 Copy constructor.
 
 Widget (Widget &&) noexcept
 Move constructor.
 
virtual ~Widget ()
 Destructor.
 
Widgetoperator= (const Widget &)
 Overload of copy assignment operator.
 
Widgetoperator= (Widget &&) noexcept
 Move assignment.
 
void setRenderer (std::shared_ptr< RendererData > rendererData)
 Sets a new renderer for the widget. The renderer determines how the widget looks.
 
virtual WidgetRenderergetSharedRenderer ()
 Returns the renderer, which gives access to functions that determine how the widget is displayed.
 
virtual const WidgetRenderergetSharedRenderer () const
 
virtual WidgetRenderergetRenderer ()
 Returns the renderer, which gives access to functions that determine how the widget is displayed.
 
virtual void setPosition (const Layout2d &position)
 sets the position of the widget
 
void setPosition (Layout x, Layout y)
 Sets the position of the widget.
 
Vector2f getPosition () const
 Gets the position of the widget.
 
void setSize (Layout width, Layout height)
 Changes the size of the widget.
 
void setWidth (Layout width)
 Changes the width of the widget.
 
void setHeight (Layout height)
 Changes the height of the widget.
 
Vector2f getSize () const
 Returns the size of the widget.
 
virtual Vector2f getFullSize () const
 Returns the entire size that the widget is using.
 
virtual Vector2f getAbsolutePosition (Vector2f offset={}) const
 Get the absolute position of the widget instead of the relative position to its parent.
 
virtual Vector2f getWidgetOffset () const
 Returns the distance between the position where the widget is drawn and where the widget is placed.
 
void setAutoLayout (AutoLayout layout)
 Sets how the position is determined compared to the other widgets in the parent.
 
AutoLayout getAutoLayout () const
 Returns how the position is determined compared to the other widgets in the parent.
 
void setOrigin (float x, float y)
 Sets the origin point on which the position, scale and rotation is based.
 
void setOrigin (Vector2f origin)
 Sets the origin point on which the position, scale and rotation is based.
 
Vector2f getOrigin () const
 Returns the relative origin point on which the position, scale and rotation is based.
 
void setScale (Vector2f scaleFactors)
 Sets the scaling to be applied to the widget.
 
void setScale (Vector2f scaleFactors, Vector2f origin)
 Sets the scaling to be applied to the widget.
 
void setScale (float scaleFactor)
 Sets the scaling to be applied to the widget.
 
void setScale (float scaleFactor, Vector2f origin)
 Sets the scaling to be applied to the widget.
 
Vector2f getScale () const
 Returns the scaling to be applied to the widget.
 
Vector2f getScaleOrigin () const
 Returns the origin used for scaling.
 
void setRotation (float angle)
 Sets the rotation to be applied to the widget.
 
void setRotation (float angle, Vector2f origin)
 Sets the rotation to be applied to the widget.
 
float getRotation () const
 Returns the rotation to be applied to the widget.
 
Vector2f getRotationOrigin () const
 Returns the origin used for rotations.
 
void showWithEffect (ShowEffectType type, Duration duration)
 Shows the widget by introducing it with an animation.
 
void hideWithEffect (ShowEffectType type, Duration duration)
 Hides the widget by making it leave with an animation.
 
void moveWithAnimation (Layout2d position, Duration duration)
 Moves the widget from its current position to the given position, over a given duration.
 
void resizeWithAnimation (Layout2d size, Duration duration)
 Resizes the widget from its current size to the given size, over a given duration.
 
virtual void setVisible (bool visible)
 Shows or hides a widget.
 
bool isVisible () const
 Returns true when the widget is visible.
 
virtual void setEnabled (bool enabled)
 Enables or disables the widget.
 
bool isEnabled () const
 Returns true when the widget is enabled.
 
virtual void setFocused (bool focused)
 Focus or unfocus the widget.
 
bool isFocused () const
 Returns true when the widget is focused and false otherwise.
 
const StringgetWidgetType () const
 Returns the type of the widget.
 
ContainergetParent () const
 Returns a pointer to the parent widget.
 
BackendGuigetParentGui () const
 Returns a pointer to the gui to which this widget belongs.
 
bool isAnimationPlaying () const
 Returns whether there is an active animation (started with showWithEffect or hideWithEffect)
 
void moveToFront ()
 Places the widget before all other widgets.
 
void moveToBack ()
 Places the widget behind all other widgets.
 
void setUserData (Any userData)
 Stores some data into the widget.
 
template<typename DataType >
DataType getUserData () const
 Returns data stored in the widget.
 
bool hasUserData () const
 Returns whether data stored in the widget.
 
void setInheritedFont (const Font &font)
 Sets the font of the widget that is used when no font is set in the renderer.
 
const FontgetInheritedFont () const
 Returns the font of the widget that is used when no font is set in the renderer.
 
void setInheritedOpacity (float opacity)
 Sets the opacity of the widget that will be multiplied with the opacity set in the renderer.
 
float getInheritedOpacity () const
 Returns the opacity of the widget that is multiplied with the opacity set in the renderer.
 
void setTextSize (unsigned int size)
 Changes the character size of text in this widget if it uses text.
 
unsigned int getTextSize () const
 Returns the character size of text in this widget.
 
void setToolTip (Widget::Ptr toolTip)
 Sets the tool tip that should be displayed when hovering over the widget.
 
Widget::Ptr getToolTip () const
 Returns the tool tip that is displayed when hovering over the widget.
 
void setWidgetName (const String &name)
 Changes the name of a widget.
 
String getWidgetName () const
 Returns the name of a widget.
 
void setMouseCursor (Cursor::Type cursor)
 Changes which mouse cursor is shown when hovering over the widget.
 
Cursor::Type getMouseCursor () const
 Returns which mouse cursor is shown when hovering over the widget.
 
void setFocusable (bool focusable)
 Changes whether a widget could be focused.
 
bool isFocusable () const
 Returns whether a widget could be focused.
 
void setNavigationUp (const Widget::Ptr &widgetAbove)
 Changes which widget should become focused when navigating upwards from this widget.
 
Widget::Ptr getNavigationUp () const
 Returns which widget would become focused when navigating upwards from this widget.
 
void setNavigationDown (const Widget::Ptr &widgetBelow)
 Changes which widget should become focused when navigating downwards from this widget.
 
Widget::Ptr getNavigationDown () const
 Returns which widget would become focused when navigating downwards from this widget.
 
void setNavigationLeft (const Widget::Ptr &widgetLeft)
 Changes which widget should become focused when navigating to the left from this widget.
 
Widget::Ptr getNavigationLeft () const
 Returns which widget would become focused when navigating to the left from this widget.
 
void setNavigationRight (const Widget::Ptr &widgetRight)
 Changes which widget should become focused when navigating to the right from this widget.
 
Widget::Ptr getNavigationRight () const
 Returns which widget would become focused when navigating to the right from this widget.
 
void setIgnoreMouseEvents (bool ignore)
 Sets whether the widget should completely ignore mouse events and let them pass to the widgets behind it.
 
bool getIgnoreMouseEvents () const
 Returns whether the widget is ignoring mouse events and letting them pass to the widgets behind it.
 
void finishAllAnimations ()
 Makes all animations of the widget finish immediately.
 
bool isContainer () const
 Returns whether the widget is a container widget or not.
 
bool isMouseDown () const
 Returns whether the left mouse button has been pressed on top of the widget.
 
virtual void setParent (Container *parent)
 
virtual bool updateTime (Duration elapsedTime)
 
void setAutoLayoutUpdateEnabled (bool enabled)
 
virtual void mouseReleased (Event::MouseButton button, Vector2f pos)
 
virtual void mouseMoved (Vector2f pos)
 
virtual void keyPressed (const Event::KeyEvent &event)
 
virtual bool canHandleKeyPress (const Event::KeyEvent &event)
 Called by the parent of the widget to check if keyPressed would process the event.
 
virtual void textEntered (char32_t key)
 
virtual bool scrolled (float delta, Vector2f pos, bool touch)
 Called by the parent on scroll event (either from mouse wheel of from two finger scrolling on a touchscreen)
 
virtual void mouseNoLongerOnWidget ()
 
virtual void leftMouseButtonNoLongerDown ()
 
virtual Widget::Ptr askToolTip (Vector2f mousePos)
 
const Layout2dgetPositionLayout () const
 
const Layout2dgetSizeLayout () const
 
void bindPositionLayout (Layout *layout)
 
void unbindPositionLayout (Layout *layout)
 
void bindSizeLayout (Layout *layout)
 
void unbindSizeLayout (Layout *layout)
 
template<typename WidgetType >
std::shared_ptr< const WidgetType > cast () const
 Downcast const widget.
 
template<typename WidgetType >
std::shared_ptr< WidgetType > cast ()
 Downcast widget.
 
void rendererChangedCallback (const String &property)
 
virtual void updateTextSize ()
 

Static Public Member Functions

static CanvasSFML::Ptr create (const Layout2d &size={"100%", "100%"})
 Creates a new canvas widget.
 
static CanvasSFML::Ptr copy (const CanvasSFML::ConstPtr &canvas)
 Makes a copy of another canvas.
 
- Static Public Member Functions inherited from tgui::ClickableWidget
static ClickableWidget::Ptr create (const Layout2d &size={"100%", "100%"})
 Creates a new clickable widget.
 
static ClickableWidget::Ptr copy (const ClickableWidget::ConstPtr &widget)
 Makes a copy of another clickable widget.
 

Static Public Attributes

static constexpr const char StaticWidgetType [] = "CanvasSFML"
 Type name of the widget.
 
- Static Public Attributes inherited from tgui::ClickableWidget
static constexpr const char StaticWidgetType [] = "ClickableWidget"
 Type name of the widget.
 

Protected Member Functions

Widget::Ptr clone () const override
 Makes a copy of the widget if you don't know its exact type.
 
- Protected Member Functions inherited from tgui::CanvasBase
std::unique_ptr< DataIO::Node > save (SavingRenderersMap &renderers) const override
 Saves the widget as a tree node in order to save it to a file.
 
void load (const std::unique_ptr< DataIO::Node > &node, const LoadingRenderersMap &renderers) override
 Loads the widget from a tree of nodes.
 
- Protected Member Functions inherited from tgui::ClickableWidget
SignalgetSignal (String signalName) override
 Retrieves a signal based on its name.
 
Widget::Ptr clone () const override
 Makes a copy of the widget if you don't know its exact type.
 
- Protected Member Functions inherited from tgui::Widget
virtual void rendererChanged (const String &property)
 Function called when one of the properties of the renderer is changed.
 
virtual void mouseEnteredWidget ()
 This function is called when the mouse enters the widget.
 
virtual void mouseLeftWidget ()
 This function is called when the mouse leaves the widget.
 
void recalculateBoundPositionLayouts ()
 Calls recalculateValue() on each layout in m_boundPositionLayouts.
 
void recalculateBoundSizeLayouts ()
 Calls recalculateValue() on each layout in m_boundSizeLayouts.
 

Protected Attributes

sf::View m_view
 
sf::RenderTexture m_renderTexture
 
Vector2u m_usedTextureSize
 
- Protected Attributes inherited from tgui::Widget
String m_type
 
String m_name
 
Layout2d m_position
 Stores the position of this widget.
 
Layout2d m_size
 Stores the size of this widget.
 
unsigned int m_textSize = 0
 
Vector2f m_origin
 
Optional< Vector2fm_rotationOrigin
 
Optional< Vector2fm_scaleOrigin
 
Vector2f m_scaleFactors = {1, 1}
 
float m_rotationDeg = 0
 
Vector2f m_prevPosition
 
Vector2f m_prevSize
 
std::unordered_set< Layout * > m_boundPositionLayouts
 
std::unordered_set< Layout * > m_boundSizeLayouts
 
bool m_enabled = true
 Stores the flag indicating whether this widget is enabled.
 
bool m_visible = true
 Stores the flag indicating whether this widget is visible.
 
Containerm_parent = nullptr
 
BackendGuim_parentGui = nullptr
 
bool m_mouseHover = false
 
bool m_mouseDown = false
 
bool m_focused = false
 
bool m_focusable = true
 
std::weak_ptr< Widgetm_navWidgetUp
 
std::weak_ptr< Widgetm_navWidgetDown
 
std::weak_ptr< Widgetm_navWidgetRight
 
std::weak_ptr< Widgetm_navWidgetLeft
 
Duration m_animationTimeElapsed
 
bool m_containerWidget = false
 
Widget::Ptr m_toolTip = nullptr
 
aurora::CopiedPtr< WidgetRendererm_renderer = nullptr
 
std::vector< std::unique_ptr< priv::Animation > > m_showAnimations
 
Font m_inheritedFont
 
float m_inheritedOpacity = 1
 
Any m_userData
 
Cursor::Type m_mouseCursor = Cursor::Type::Arrow
 
AutoLayout m_autoLayout = AutoLayout::Manual
 
bool m_autoLayoutUpdateEnabled = true
 
bool m_ignoreMouseEvents = false
 
Font m_fontCached = Font::getGlobalFont()
 
float m_opacityCached = 1
 
bool m_transparentTextureCached = false
 
unsigned int m_textSizeCached = 0
 

Additional Inherited Members

- Public Attributes inherited from tgui::ClickableWidget
SignalVector2f onMousePress = {"MousePressed"}
 The mouse went down on the widget. Optional parameter: mouse position relative to widget.
 
SignalVector2f onMouseRelease = {"MouseReleased"}
 The mouse was released on top of the widget. Optional parameter: mouse position relative to widget.
 
SignalVector2f onClick = {"Clicked"}
 The widget was clicked. Optional parameter: mouse position relative to widget.
 
SignalVector2f onRightMousePress = {"RightMousePressed"}
 The right mouse button went down on the widget. Optional parameter: mouse position relative to widget.
 
SignalVector2f onRightMouseRelease = {"RightMouseReleased"}
 The right mouse button was released on top of the widget. Optional parameter: mouse position relative to widget.
 
SignalVector2f onRightClick = {"RightClicked"}
 The widget was right clicked. Optional parameter: mouse position relative to widget.
 
- Public Attributes inherited from tgui::Widget
SignalVector2f onPositionChange = {"PositionChanged"}
 The position of the widget changed. Optional parameter: new position.
 
SignalVector2f onSizeChange = {"SizeChanged"}
 The size of the widget changed. Optional parameter: new size.
 
Signal onFocus = {"Focused"}
 The widget was focused.
 
Signal onUnfocus = {"Unfocused"}
 The widget was unfocused.
 
Signal onMouseEnter = {"MouseEntered"}
 The mouse entered the widget.
 
Signal onMouseLeave = {"MouseLeft"}
 The mouse left the widget.
 
SignalShowEffect onShowEffectFinish = {"ShowEffectFinished"}
 A show or hide effect finished. Optional parameters: effect type, new widget visibility or both.
 
SignalAnimationType onAnimationFinish = {"AnimationFinished"}
 An animation has finished.
 
- Protected Types inherited from tgui::Widget
using SavingRenderersMap = std::map<const Widget*, std::pair<std::unique_ptr<DataIO::Node>, String>>
 
using LoadingRenderersMap = std::map<String, std::shared_ptr<RendererData>>
 

Detailed Description

CanvasSFML provides a way to directly render SFML contents on a widget.

When gui.draw() is called, all widgets are drawn at once. If you wish to have custom SFML rendering inbetween TGUI widgets (e.g. draw to the background of a child window) then you need to use a CanvasSFML widget.

The canvas widget is essentially just a wrapper around sf::RenderTarget. You draw your SFML contents on top of the canvas instead of on the window. The canvas is then added to the gui between the widgets where you want the rendering to appear.

You can redraw the contents of the canvas at any time, but make sure to always start by calling clear() and end with calling display().

Example:

sf::Sprite sprite;
sf::Text text;
auto canvas = tgui::CanvasSFML::create({400, 300});
gui.add(canvas);
canvas->clear(); // Clear the contents of the canvas
canvas->draw(sprite); // Draw an image to the canvas
canvas->draw(text); // Draw some text on the canvas
canvas->display(); // Save what was drawn on the canvas
static CanvasSFML::Ptr create(const Layout2d &size={"100%", "100%"})
Creates a new canvas widget.

Member Function Documentation

◆ clear()

void tgui::CanvasSFML::clear ( Color color = Color::Black)

Clears the entire canvas with a single color.

This function is usually called once every frame, to clear the previous contents of the canvas.

Parameters
colorFill color to use to clear the canvas

◆ clone()

Widget::Ptr tgui::CanvasSFML::clone ( ) const
nodiscardoverrideprotectedvirtual

Makes a copy of the widget if you don't know its exact type.

This function should only be used when you don't know the type of the widget. If you know what kind of widget you are copying, you should use the copy function.

Returns
Copy of the widget

Implements tgui::Widget.

◆ copy()

static CanvasSFML::Ptr tgui::CanvasSFML::copy ( const CanvasSFML::ConstPtr & canvas)
staticnodiscard

Makes a copy of another canvas.

Parameters
canvasThe other canvas
Returns
The new canvas

◆ create()

static CanvasSFML::Ptr tgui::CanvasSFML::create ( const Layout2d & size = {"100%", "100%"})
staticnodiscard

Creates a new canvas widget.

Parameters
sizeSize of the canvas
Returns
The new canvas

◆ display()

void tgui::CanvasSFML::display ( )

Updates the contents of the canvas.

Warning
Calling this function is mandatory at the end of rendering. Not calling it may leave the texture in an undefined state.

◆ draw() [1/4]

void tgui::CanvasSFML::draw ( BackendRenderTarget & target,
RenderStates states ) const
overridevirtual

Draw the widget to a render target.

Parameters
targetRender target to draw to
statesCurrent render states

Implements tgui::Widget.

◆ draw() [2/4]

void tgui::CanvasSFML::draw ( const sf::Drawable & drawable,
const sf::RenderStates & states = {} )

Draws a drawable object to the canvas.

Parameters
drawableObject to draw
statesRender states to use for drawing

◆ draw() [3/4]

void tgui::CanvasSFML::draw ( const sf::Vertex * vertices,
std::size_t vertexCount,
sf::PrimitiveType type,
const sf::RenderStates & states = {} )

Draws primitives defined by an array of vertices.

Parameters
verticesPointer to the vertices
vertexCountNumber of vertices in the array
typeType of primitives to draw
statesRender states to use for drawing

◆ draw() [4/4]

void tgui::CanvasSFML::draw ( const Sprite & sprite,
const RenderStates & states = {} )

Draws a TGUI sprite to the canvas.

Parameters
spriteSprite to draw
statesRender states to use for drawing
Warning
Only simple sprites can be drawn. There is currently no support for SVGs, shaders, clipping or rotation.

◆ getDefaultView()

sf::View tgui::CanvasSFML::getDefaultView ( ) const
nodiscard

Get the default view of the canvas.

The default view has the same size as the canvas.

Returns
The default view of the canvas

◆ getRenderTexture()

sf::RenderTexture & tgui::CanvasSFML::getRenderTexture ( )
inlinenodiscard

Access the internal render texture that the canvas widget uses to draw on.

Returns
Reference to the internal render texture
Warning
Don't call the create function on the returned render texture.

◆ getView()

const sf::View & tgui::CanvasSFML::getView ( ) const
nodiscard

Get the view currently in use in the canvas.

Returns
The view object that is currently used

◆ getViewport()

IntRect tgui::CanvasSFML::getViewport ( ) const
nodiscard

Get the viewport of the currently applied view, applied to this canvas.

The viewport is defined in the view as a ratio, this function simply applies this ratio to the current dimensions of the canvas to calculate the pixels rectangle that the viewport actually covers in the canvas.

Returns
Viewport rectangle, expressed in pixels

◆ setSize() [1/2]

void tgui::CanvasSFML::setSize ( const Layout2d & size)
overridevirtual

Changes the size of the widget.

Parameters
sizeThe new size of the widget

Reimplemented from tgui::Widget.

◆ setSize() [2/2]

void tgui::Widget::setSize ( Layout width,
Layout height )
inline

Changes the size of the widget.

Parameters
widthWidth of the widget
heightHeight of the widget
Warning
This setSize overload must never be used from internal TGUI code or by custom widget implementations

◆ setView()

void tgui::CanvasSFML::setView ( const sf::View & view)

Change the current active view.

The view is like a 2D camera, it controls which part of the 2D scene is visible, and how it is viewed in the canvas. The new view will affect everything that is drawn, until another view is set. The canvas keeps its own copy of the view, so it is not necessary to keep the original one alive after calling this function. To restore the original view of the target, you can pass the result of getDefaultView() to this function.

Warning
This view is reset when the size of the canvas is changed.
Parameters
viewNew view to use

The documentation for this class was generated from the following file: