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- Member tgui::Backend::closeVirtualKeyboard ()
- Replaced by BackendGui::stopTextInput in TGUI 1.0
- Member tgui::Backend::openVirtualKeyboard (const FloatRect &inputRect)
- Replaced by BackendGui::startTextInput in TGUI 1.0
- Member tgui::BackendGui::getWidgetAtPosition (Vector2f pos) const
- Replaced by getWidgetAtPos in TGUI 1.2
- Member tgui::BackendGui::getWidgetBelowMouseCursor (Vector2i mousePos) const
- Replaced by getWidgetBelowMouseCursor overload with additional recursive parameter in TGUI 1.2
- Member tgui::BackendSDL::closeVirtualKeyboard () override
- Replaced by BackendGui::stopTextInput in TGUI 1.0
- Member tgui::BackendSDL::openVirtualKeyboard (const FloatRect &inputRect) override
- Replaced by BackendGui::startTextInput in TGUI 1.0
- Member tgui::BackendSFML::closeVirtualKeyboard () override
- Replaced by BackendGui::stopTextInput in TGUI 1.0
- Member tgui::BackendSFML::openVirtualKeyboard (const FloatRect &inputRect) override
- Replaced by BackendGui::startTextInput in TGUI 1.0
- Member tgui::Container::getWidgetAtPosition (Vector2f pos) const
- Replaced by getWidgetAtPos in TGUI 1.2
- Class tgui::CustomWidgetForBindings
- This class should no longer be used. CTGUI now has its own class for this.
- Member tgui::ListView::getExpandLastColumn () const
- Replaced by ColumnAutoExpanded and ColumnAutoResize setters and getters in TGUI 1.1
- Member tgui::ListView::setExpandLastColumn (bool expand)
- Replaced by setColumnAutoExpanded and setColumnAutoResize in TGUI 1.1
- Member tgui::String::endsWith (const String &substring) const
- Replaced by ends_with in TGUI 1.0
- Member tgui::String::startsWith (const String &substring) const
- Replaced by starts_with in TGUI 1.0
- Member tgui::Texture::load (const sf::Texture &texture, const UIntRect &partRect={}, const UIntRect &middleRect={})
- Replaced by loadFromPixelData(texture.getSize(), texture.copyToImage().getPixelsPtr()) in TGUI 1.1 to make it more clear that this is a memory-intensive function that should be avoided.
- Member tgui::Texture::Texture (const sf::Texture &texture, const UIntRect &partRect=UIntRect(0, 0, 0, 0), const UIntRect &middlePart=UIntRect(0, 0, 0, 0))
- Replaced by using Texture() and loadFromPixelData(texture.getSize(), texture.copyToImage().getPixelsPtr()) in TGUI 1.1 to make it more clear that this is a memory-intensive constructor that should be avoided.