TGUI
1.6.1
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This is the complete list of members for tgui::Texture, including all inherited members.
BackendTextureLoaderFunc typedef (defined in tgui::Texture) | tgui::Texture | |
CallbackFunc typedef (defined in tgui::Texture) | tgui::Texture | |
getBackendTextureLoader() | tgui::Texture | static |
getColor() const | tgui::Texture | |
getData() const | tgui::Texture | |
getDefaultSmooth() | tgui::Texture | static |
getId() const | tgui::Texture | |
getImageSize() const | tgui::Texture | |
getMiddleRect() const | tgui::Texture | |
getPartRect() const | tgui::Texture | |
getShader() const | tgui::Texture | |
getTextureLoader() | tgui::Texture | static |
isSmooth() const | tgui::Texture | |
isTransparentPixel(Vector2u pos) const | tgui::Texture | |
load(const String &id, const UIntRect &partRect={}, const UIntRect &middleRect={}, bool smooth=m_defaultSmooth) | tgui::Texture | |
load(const sf::Texture &texture, const UIntRect &partRect={}, const UIntRect &middleRect={}) | tgui::Texture | |
loadFromBase64(CharStringView imageAsBase64, const UIntRect &partRect={}, const UIntRect &middleRect={}, bool smooth=m_defaultSmooth) | tgui::Texture | |
loadFromMemory(const std::uint8_t *data, std::size_t dataSize, const UIntRect &partRect={}, const UIntRect &middleRect={}, bool smooth=m_defaultSmooth) | tgui::Texture | |
loadFromPixelData(Vector2u size, const std::uint8_t *pixels, const UIntRect &partRect={}, const UIntRect &middleRect={}, bool smooth=m_defaultSmooth) | tgui::Texture | |
operator!=(const Texture &right) const | tgui::Texture | |
operator=(const Texture &) | tgui::Texture | |
operator=(Texture &&) noexcept | tgui::Texture | |
operator==(const Texture &right) const | tgui::Texture | |
setBackendTextureLoader(const BackendTextureLoaderFunc &func) | tgui::Texture | static |
setColor(const Color &color) | tgui::Texture | |
setCopyCallback(const CallbackFunc &func) | tgui::Texture | |
setDefaultSmooth(bool smooth) | tgui::Texture | static |
setDestructCallback(const CallbackFunc &func) | tgui::Texture | |
setMiddleRect(const UIntRect &middleRect) | tgui::Texture | |
setShader(sf::Shader *shader) | tgui::Texture | |
setTextureLoader(const TextureLoaderFunc &func) | tgui::Texture | static |
Texture()=default | tgui::Texture | |
Texture(const char *id, const UIntRect &partRect=UIntRect(0, 0, 0, 0), const UIntRect &middlePart=UIntRect(0, 0, 0, 0), bool smooth=m_defaultSmooth) | tgui::Texture | inline |
Texture(const String &id, const UIntRect &partRect=UIntRect(0, 0, 0, 0), const UIntRect &middlePart=UIntRect(0, 0, 0, 0), bool smooth=m_defaultSmooth) | tgui::Texture | |
Texture(const sf::Texture &texture, const UIntRect &partRect=UIntRect(0, 0, 0, 0), const UIntRect &middlePart=UIntRect(0, 0, 0, 0)) | tgui::Texture | |
Texture(const Texture &) | tgui::Texture | |
Texture(Texture &&) noexcept | tgui::Texture | |
TextureLoaderFunc typedef (defined in tgui::Texture) | tgui::Texture | |
~Texture() | tgui::Texture |