TGUI  1.6.1
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tgui::BackendTextureSDL Member List

This is the complete list of members for tgui::BackendTextureSDL, including all inherited members.

BackendTexture(const BackendTexture &)=delete (defined in tgui::BackendTexture)tgui::BackendTexture
BackendTexture(BackendTexture &&)=delete (defined in tgui::BackendTexture)tgui::BackendTexture
BackendTexture()=defaulttgui::BackendTexture
BackendTextureSDL(SDL_Renderer *renderer)tgui::BackendTextureSDL
getInternalTexture() consttgui::BackendTextureSDL
getPixels() consttgui::BackendTexture
getSize() consttgui::BackendTexture
isSmooth() consttgui::BackendTexture
isTransparentPixel(Vector2u pixel) consttgui::BackendTexture
load(Vector2u size, std::unique_ptr< std::uint8_t[]> pixels, bool smooth)tgui::BackendTexture
loadTextureOnly(Vector2u size, const std::uint8_t *pixels, bool smooth) overridetgui::BackendTextureSDLvirtual
m_imageSize (defined in tgui::BackendTexture)tgui::BackendTextureprotected
m_isSmooth (defined in tgui::BackendTexture)tgui::BackendTextureprotected
m_pixels (defined in tgui::BackendTexture)tgui::BackendTextureprotected
m_renderer (defined in tgui::BackendTextureSDL)tgui::BackendTextureSDLprotected
m_texture (defined in tgui::BackendTextureSDL)tgui::BackendTextureSDLprotected
operator=(const BackendTexture &)=delete (defined in tgui::BackendTexture)tgui::BackendTexture
operator=(BackendTexture &&)=delete (defined in tgui::BackendTexture)tgui::BackendTexture
replaceInternalTexture(SDL_Texture *texture)tgui::BackendTextureSDL
setSmooth(bool smooth) overridetgui::BackendTextureSDLvirtual
~BackendTexture()=defaulttgui::BackendTexturevirtual
~BackendTextureSDL() overridetgui::BackendTextureSDL