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tgui
BackendTextureSDL
tgui::BackendTextureSDL Member List
This is the complete list of members for
tgui::BackendTextureSDL
, including all inherited members.
BackendTexture
(const BackendTexture &)=delete (defined in
tgui::BackendTexture
)
tgui::BackendTexture
BackendTexture
(BackendTexture &&)=delete (defined in
tgui::BackendTexture
)
tgui::BackendTexture
BackendTexture
()=default
tgui::BackendTexture
BackendTextureSDL
(SDL_Renderer *renderer)
tgui::BackendTextureSDL
getInternalTexture
() const
tgui::BackendTextureSDL
getPixels
() const
tgui::BackendTexture
getSize
() const
tgui::BackendTexture
isSmooth
() const
tgui::BackendTexture
isTransparentPixel
(Vector2u pixel) const
tgui::BackendTexture
load
(Vector2u size, std::unique_ptr< std::uint8_t[]> pixels, bool smooth)
tgui::BackendTexture
loadTextureOnly
(Vector2u size, const std::uint8_t *pixels, bool smooth) override
tgui::BackendTextureSDL
virtual
m_imageSize
(defined in
tgui::BackendTexture
)
tgui::BackendTexture
protected
m_isSmooth
(defined in
tgui::BackendTexture
)
tgui::BackendTexture
protected
m_pixels
(defined in
tgui::BackendTexture
)
tgui::BackendTexture
protected
m_renderer
(defined in
tgui::BackendTextureSDL
)
tgui::BackendTextureSDL
protected
m_texture
(defined in
tgui::BackendTextureSDL
)
tgui::BackendTextureSDL
protected
operator=
(const BackendTexture &)=delete (defined in
tgui::BackendTexture
)
tgui::BackendTexture
operator=
(BackendTexture &&)=delete (defined in
tgui::BackendTexture
)
tgui::BackendTexture
replaceInternalTexture
(SDL_Texture *texture)
tgui::BackendTextureSDL
setSmooth
(bool smooth) override
tgui::BackendTextureSDL
virtual
~BackendTexture
()=default
tgui::BackendTexture
virtual
~BackendTextureSDL
() override
tgui::BackendTextureSDL
Generated on Tue Oct 8 2024 18:49:12 for TGUI by
1.12.0