TGUI 1.10
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This is the complete list of members for tgui::BackendTexture, including all inherited members.
BackendTexture(const BackendTexture &)=delete (defined in tgui::BackendTexture) | tgui::BackendTexture | |
BackendTexture(BackendTexture &&)=delete (defined in tgui::BackendTexture) | tgui::BackendTexture | |
BackendTexture()=default | tgui::BackendTexture | |
getPixels() const | tgui::BackendTexture | |
getSize() const | tgui::BackendTexture | |
isSmooth() const | tgui::BackendTexture | inline |
isTransparentPixel(Vector2u pixel) const | tgui::BackendTexture | |
load(Vector2u size, std::unique_ptr< std::uint8_t[]> pixels, bool smooth) | tgui::BackendTexture | |
loadTextureOnly(Vector2u size, const std::uint8_t *pixels, bool smooth) | tgui::BackendTexture | virtual |
m_imageSize (defined in tgui::BackendTexture) | tgui::BackendTexture | protected |
m_isSmooth (defined in tgui::BackendTexture) | tgui::BackendTexture | protected |
m_pixels (defined in tgui::BackendTexture) | tgui::BackendTexture | protected |
operator=(const BackendTexture &)=delete (defined in tgui::BackendTexture) | tgui::BackendTexture | |
operator=(BackendTexture &&)=delete (defined in tgui::BackendTexture) | tgui::BackendTexture | |
setSmooth(bool smooth) | tgui::BackendTexture | virtual |
~BackendTexture()=default | tgui::BackendTexture | virtual |