TGUI  1.6.1
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tgui::BackendRenderTargetOpenGL3 Member List

This is the complete list of members for tgui::BackendRenderTargetOpenGL3, including all inherited members.

addClippingLayer(const RenderStates &states, FloatRect rect)tgui::BackendRenderTargetvirtual
BackendRenderTarget(const BackendRenderTarget &)=delete (defined in tgui::BackendRenderTarget)tgui::BackendRenderTarget
BackendRenderTarget(BackendRenderTarget &&)=delete (defined in tgui::BackendRenderTarget)tgui::BackendRenderTarget
BackendRenderTarget()=defaulttgui::BackendRenderTarget
BackendRenderTargetOpenGL3()tgui::BackendRenderTargetOpenGL3
clearScreen() overridetgui::BackendRenderTargetOpenGL3virtual
createBuffers() (defined in tgui::BackendRenderTargetOpenGL3)tgui::BackendRenderTargetOpenGL3protected
drawBorders(const RenderStates &states, const Borders &borders, Vector2f size, Color color)tgui::BackendRenderTargetvirtual
drawCircle(const RenderStates &states, float size, const Color &backgroundColor, float borderThickness=0, const Color &borderColor={})tgui::BackendRenderTargetvirtual
drawFilledRect(const RenderStates &states, Vector2f size, Color color)tgui::BackendRenderTargetvirtual
drawGui(const std::shared_ptr< RootContainer > &root) overridetgui::BackendRenderTargetOpenGL3virtual
drawRoundedRectangle(const RenderStates &states, const Vector2f &size, const Color &backgroundColor, float radius, const Borders &borders={0}, const Color &borderColor=Color::Black)tgui::BackendRenderTargetvirtual
drawSprite(const RenderStates &states, const Sprite &sprite)tgui::BackendRenderTargetvirtual
drawText(const RenderStates &states, const Text &text)tgui::BackendRenderTargetvirtual
drawTextOutline(const RenderStates &states, const Text &text)tgui::BackendRenderTargetvirtual
drawTextWithoutOutline(const RenderStates &states, const Text &text)tgui::BackendRenderTargetvirtual
drawTriangle(const RenderStates &states, const Vertex &point1, const Vertex &point2, const Vertex &point3)tgui::BackendRenderTargetvirtual
drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const unsigned int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) overridetgui::BackendRenderTargetOpenGL3virtual
drawWidget(const RenderStates &states, const std::shared_ptr< Widget > &widget)tgui::BackendRenderTargetvirtual
getPixelsPerPoint() consttgui::BackendRenderTarget
m_clipLayers (defined in tgui::BackendRenderTarget)tgui::BackendRenderTargetprotected
m_currentTexture (defined in tgui::BackendRenderTargetOpenGL3)tgui::BackendRenderTargetOpenGL3protected
m_emptyTexture (defined in tgui::BackendRenderTargetOpenGL3)tgui::BackendRenderTargetOpenGL3protected
m_indexBuffer (defined in tgui::BackendRenderTargetOpenGL3)tgui::BackendRenderTargetOpenGL3protected
m_indexBufferSize (defined in tgui::BackendRenderTargetOpenGL3)tgui::BackendRenderTargetOpenGL3protected
m_pixelsPerPoint (defined in tgui::BackendRenderTarget)tgui::BackendRenderTargetprotected
m_projectionMatrixShaderUniformLocation (defined in tgui::BackendRenderTargetOpenGL3)tgui::BackendRenderTargetOpenGL3protected
m_projectionTransform (defined in tgui::BackendRenderTargetOpenGL3)tgui::BackendRenderTargetOpenGL3protected
m_shaderProgram (defined in tgui::BackendRenderTargetOpenGL3)tgui::BackendRenderTargetOpenGL3protected
m_targetSize (defined in tgui::BackendRenderTarget)tgui::BackendRenderTargetprotected
m_vertexArray (defined in tgui::BackendRenderTargetOpenGL3)tgui::BackendRenderTargetOpenGL3protected
m_vertexBuffer (defined in tgui::BackendRenderTargetOpenGL3)tgui::BackendRenderTargetOpenGL3protected
m_vertexBufferSize (defined in tgui::BackendRenderTargetOpenGL3)tgui::BackendRenderTargetOpenGL3protected
m_viewport (defined in tgui::BackendRenderTarget)tgui::BackendRenderTargetprotected
m_viewRect (defined in tgui::BackendRenderTarget)tgui::BackendRenderTargetprotected
operator=(const BackendRenderTarget &)=delete (defined in tgui::BackendRenderTarget)tgui::BackendRenderTarget
operator=(BackendRenderTarget &&)=delete (defined in tgui::BackendRenderTarget)tgui::BackendRenderTarget
removeClippingLayer()tgui::BackendRenderTargetvirtual
setClearColor(const Color &color) overridetgui::BackendRenderTargetOpenGL3virtual
setView(FloatRect view, FloatRect viewport, Vector2f targetSize) overridetgui::BackendRenderTargetOpenGL3virtual
updateClipping(FloatRect clipRect, FloatRect clipViewport) overridetgui::BackendRenderTargetOpenGL3protectedvirtual
~BackendRenderTarget()=defaulttgui::BackendRenderTargetvirtual
~BackendRenderTargetOpenGL3() overridetgui::BackendRenderTargetOpenGL3