TGUI
1.6.1
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This is the complete list of members for tgui::BackendRenderTargetOpenGL3, including all inherited members.
addClippingLayer(const RenderStates &states, FloatRect rect) | tgui::BackendRenderTarget | virtual |
BackendRenderTarget(const BackendRenderTarget &)=delete (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | |
BackendRenderTarget(BackendRenderTarget &&)=delete (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | |
BackendRenderTarget()=default | tgui::BackendRenderTarget | |
BackendRenderTargetOpenGL3() | tgui::BackendRenderTargetOpenGL3 | |
clearScreen() override | tgui::BackendRenderTargetOpenGL3 | virtual |
createBuffers() (defined in tgui::BackendRenderTargetOpenGL3) | tgui::BackendRenderTargetOpenGL3 | protected |
drawBorders(const RenderStates &states, const Borders &borders, Vector2f size, Color color) | tgui::BackendRenderTarget | virtual |
drawCircle(const RenderStates &states, float size, const Color &backgroundColor, float borderThickness=0, const Color &borderColor={}) | tgui::BackendRenderTarget | virtual |
drawFilledRect(const RenderStates &states, Vector2f size, Color color) | tgui::BackendRenderTarget | virtual |
drawGui(const std::shared_ptr< RootContainer > &root) override | tgui::BackendRenderTargetOpenGL3 | virtual |
drawRoundedRectangle(const RenderStates &states, const Vector2f &size, const Color &backgroundColor, float radius, const Borders &borders={0}, const Color &borderColor=Color::Black) | tgui::BackendRenderTarget | virtual |
drawSprite(const RenderStates &states, const Sprite &sprite) | tgui::BackendRenderTarget | virtual |
drawText(const RenderStates &states, const Text &text) | tgui::BackendRenderTarget | virtual |
drawTextOutline(const RenderStates &states, const Text &text) | tgui::BackendRenderTarget | virtual |
drawTextWithoutOutline(const RenderStates &states, const Text &text) | tgui::BackendRenderTarget | virtual |
drawTriangle(const RenderStates &states, const Vertex &point1, const Vertex &point2, const Vertex &point3) | tgui::BackendRenderTarget | virtual |
drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const unsigned int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) override | tgui::BackendRenderTargetOpenGL3 | virtual |
drawWidget(const RenderStates &states, const std::shared_ptr< Widget > &widget) | tgui::BackendRenderTarget | virtual |
getPixelsPerPoint() const | tgui::BackendRenderTarget | |
m_clipLayers (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | protected |
m_currentTexture (defined in tgui::BackendRenderTargetOpenGL3) | tgui::BackendRenderTargetOpenGL3 | protected |
m_emptyTexture (defined in tgui::BackendRenderTargetOpenGL3) | tgui::BackendRenderTargetOpenGL3 | protected |
m_indexBuffer (defined in tgui::BackendRenderTargetOpenGL3) | tgui::BackendRenderTargetOpenGL3 | protected |
m_indexBufferSize (defined in tgui::BackendRenderTargetOpenGL3) | tgui::BackendRenderTargetOpenGL3 | protected |
m_pixelsPerPoint (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | protected |
m_projectionMatrixShaderUniformLocation (defined in tgui::BackendRenderTargetOpenGL3) | tgui::BackendRenderTargetOpenGL3 | protected |
m_projectionTransform (defined in tgui::BackendRenderTargetOpenGL3) | tgui::BackendRenderTargetOpenGL3 | protected |
m_shaderProgram (defined in tgui::BackendRenderTargetOpenGL3) | tgui::BackendRenderTargetOpenGL3 | protected |
m_targetSize (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | protected |
m_vertexArray (defined in tgui::BackendRenderTargetOpenGL3) | tgui::BackendRenderTargetOpenGL3 | protected |
m_vertexBuffer (defined in tgui::BackendRenderTargetOpenGL3) | tgui::BackendRenderTargetOpenGL3 | protected |
m_vertexBufferSize (defined in tgui::BackendRenderTargetOpenGL3) | tgui::BackendRenderTargetOpenGL3 | protected |
m_viewport (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | protected |
m_viewRect (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | protected |
operator=(const BackendRenderTarget &)=delete (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | |
operator=(BackendRenderTarget &&)=delete (defined in tgui::BackendRenderTarget) | tgui::BackendRenderTarget | |
removeClippingLayer() | tgui::BackendRenderTarget | virtual |
setClearColor(const Color &color) override | tgui::BackendRenderTargetOpenGL3 | virtual |
setView(FloatRect view, FloatRect viewport, Vector2f targetSize) override | tgui::BackendRenderTargetOpenGL3 | virtual |
updateClipping(FloatRect clipRect, FloatRect clipViewport) override | tgui::BackendRenderTargetOpenGL3 | protectedvirtual |
~BackendRenderTarget()=default | tgui::BackendRenderTarget | virtual |
~BackendRenderTargetOpenGL3() override | tgui::BackendRenderTargetOpenGL3 |