25#ifndef TGUI_BACKEND_SDL_TTF_OPENGL3_INCLUDE_HPP
26#define TGUI_BACKEND_SDL_TTF_OPENGL3_INCLUDE_HPP
28#include <TGUI/Config.hpp>
29#if !TGUI_HAS_BACKEND_SDL_TTF_OPENGL3
30 #error "TGUI wasn't build with the SDL_TTF_OPENGL3 backend"
33#if !TGUI_BUILD_AS_CXX_MODULE
34 #include <TGUI/Backend/Window/SDL/BackendSDL.hpp>
35 #include <TGUI/Backend/Renderer/OpenGL3/BackendRendererOpenGL3.hpp>
36 #include <TGUI/Backend/Font/SDL_ttf/BackendFontSDLttf.hpp>
39TGUI_MODULE_EXPORT
namespace tgui
41 inline namespace SDL_TTF_OPENGL3
62 Gui(SDL_Window* window)
82#if ((SDL_MAJOR_VERSION == 2) && (SDL_MINOR_VERSION < 26))
86 void updateFramebufferSize()
override;
Definition BackendGuiSDL.hpp:45
Gui class for SDL + OpenGL3 backend (using SDL_ttf for fonts)
Definition SDL-TTF-OpenGL3.hpp:47
Gui()=default
Default constructor.
void setWindow(SDL_Window *window)
Sets the window on which the gui should be drawn.
Gui(SDL_Window *window)
Constructor that immediately sets the window on which the gui should be drawn.
Definition SDL-TTF-OpenGL3.hpp:62
void presentScreen() override
Shows the drawn content with SDL_GL_SwapWindow.
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:38