25#ifndef TGUI_BACKEND_SDL_TTF_GLES2_INCLUDE_HPP
26#define TGUI_BACKEND_SDL_TTF_GLES2_INCLUDE_HPP
28#include <TGUI/Config.hpp>
31 #if !TGUI_HAS_BACKEND_SDL_TTF_GLES2
32 #error "TGUI wasn't build with the SDL_TTF_GLES2 backend"
37 #if !TGUI_HAS_BACKEND_SDL_TTF_GLES2 && !defined(TGUI_SYSTEM_ANDROID)
38 #error "TGUI wasn't build with the SDL_TTF_GLES2 backend"
45#if !TGUI_BUILD_AS_CXX_MODULE
46 #include <TGUI/Backend/Window/SDL/BackendSDL.hpp>
47 #include <TGUI/Backend/Renderer/GLES2/BackendRendererGLES2.hpp>
48 #include <TGUI/Backend/Font/SDL_ttf/BackendFontSDLttf.hpp>
51TGUI_MODULE_EXPORT
namespace tgui
53 inline namespace SDL_TTF_GLES2
74 Gui(SDL_Window* window)
94#if ((SDL_MAJOR_VERSION == 2) && (SDL_MINOR_VERSION < 26))
98 void updateFramebufferSize()
override;
Definition BackendGuiSDL.hpp:45
Gui class for SDL + GLES2 backend (using SDL_ttf for fonts)
Definition SDL-TTF-GLES2.hpp:59
Gui()=default
Default constructor.
void setWindow(SDL_Window *window)
Sets the window on which the gui should be drawn.
Gui(SDL_Window *window)
Constructor that immediately sets the window on which the gui should be drawn.
Definition SDL-TTF-GLES2.hpp:74
void presentScreen() override
Shows the drawn content with SDL_GL_SwapWindow.
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:38