25#ifndef TGUI_BACKEND_SDL_RENDERER_INCLUDE_HPP
26#define TGUI_BACKEND_SDL_RENDERER_INCLUDE_HPP
28#include <TGUI/Config.hpp>
29#if !TGUI_HAS_BACKEND_SDL_RENDERER
30 #error "TGUI wasn't build with the SDL_RENDERER backend"
33#if !TGUI_BUILD_AS_CXX_MODULE
34 #include <TGUI/Backend/Window/SDL/BackendSDL.hpp>
35 #include <TGUI/Backend/Renderer/SDL_Renderer/BackendRendererSDL.hpp>
36 #include <TGUI/Backend/Font/SDL_ttf/BackendFontSDLttf.hpp>
39TGUI_MODULE_EXPORT
namespace tgui
41 inline namespace SDL_RENDERER
63 Gui(SDL_Window* window, SDL_Renderer* renderer)
65 setWindow(window, renderer);
74 void setWindow(SDL_Window* window, SDL_Renderer* renderer);
91#if ((SDL_MAJOR_VERSION == 2) && (SDL_MINOR_VERSION < 26))
95 void updateFramebufferSize()
override;
101 SDL_Renderer* m_renderer =
nullptr;
Definition BackendGuiSDL.hpp:45
Gui class for SDL + SDL_ttf (using SDL_Renderer struct for rendering)
Definition SDL-Renderer.hpp:47
Gui(SDL_Window *window, SDL_Renderer *renderer)
Constructor that immediately sets the window and renderer on which the gui should be drawn.
Definition SDL-Renderer.hpp:63
void presentScreen() override
Shows the drawn content with SDL_RenderPresent.
Gui()=default
Default constructor.
void setWindow(SDL_Window *window, SDL_Renderer *renderer)
Sets the window and renderer on which the gui should be drawn.
SDL_Renderer * getRenderer() const
Returns the renderer that was provided to the gui.
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:38