TGUI 1.13
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SDL-GPU.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2026 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef TGUI_BACKEND_SDL_GPU_INCLUDE_HPP
26#define TGUI_BACKEND_SDL_GPU_INCLUDE_HPP
27
28#include <TGUI/Config.hpp>
29#if !TGUI_HAS_BACKEND_SDL_GPU
30 #error "TGUI wasn't build with the SDL_GPU backend"
31#endif
32
33#include <TGUI/Backend/Font/SDL_ttf/BackendFontSDLttf.hpp>
34#include <TGUI/Backend/Renderer/SDL_GPU/BackendRendererSDLGPU.hpp>
35#include <TGUI/Backend/Window/SDL/BackendSDL.hpp>
36
37namespace tgui
38{
39 inline namespace SDL_GPU
40 {
44 class TGUI_API Gui : public BackendGuiSDL
45 {
46 public:
52 Gui() = default;
53
60 Gui(SDL_Window* window, SDL_GPUDevice* device)
61 {
62 setWindow(window, device);
63 }
64
71 void setWindow(SDL_Window* window, SDL_GPUDevice* device);
72
78 SDL_GPUDevice* getDevice() const;
79
83 void draw() override
84 {
85 TGUI_ASSERT(false,
86 "The SDL_GPU backend requires that you pass a SDL_GPURenderPass pointer to "
87 "the draw function and call prepareDraw before calling draw");
88 throw Exception(
89 "The SDL_GPU backend requires that you pass a SDL_GPURenderPass pointer to "
90 "the draw function and call prepareDraw before calling draw");
91 }
92
102 void prepareDraw(SDL_GPUCommandBuffer* cmdBuffer, SDL_GPUCopyPass* copyPass = nullptr);
103
114 void draw(SDL_GPURenderPass* renderPass);
115
117
118 protected:
122 void renderFrame(Color clearColor) override;
123
127 void presentScreen() override;
128
129 protected:
130 SDL_GPUDevice* m_device = nullptr;
131 };
132 } // namespace SDL_GPU
133} // namespace tgui
134
135#endif // TGUI_BACKEND_SDL_GPU_INCLUDE_HPP
BackendGuiSDL()=default
Default constructor.
Wrapper for colors.
Definition Color.hpp:63
Definition Exception.hpp:46
void presentScreen() override
Not used by this backend.
Gui(SDL_Window *window, SDL_GPUDevice *device)
Constructor that immediately sets the window and renderer on which the gui should be drawn.
Definition SDL-GPU.hpp:60
void renderFrame(Color clearColor) override
Clears the screen, draws the gui and then presents the frame.
void setWindow(SDL_Window *window, SDL_GPUDevice *device)
Sets the window and renderer on which the gui should be drawn.
void draw(SDL_GPURenderPass *renderPass)
Draws all the widgets that were added to the gui.
void prepareDraw(SDL_GPUCommandBuffer *cmdBuffer, SDL_GPUCopyPass *copyPass=nullptr)
Prepares drawing the gui and all of its widgets.
void draw() override
This function is not used by this backend, use draw(SDL_GPUCommandBuffer*, SDL_GPURenderPass*) instea...
Definition SDL-GPU.hpp:83
SDL_GPUDevice * getDevice() const
Returns the renderer that was provided to the gui.
Gui()=default
Default constructor.
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:37