25#ifndef TGUI_BACKEND_SDL_GLES2_INCLUDE_HPP
26#define TGUI_BACKEND_SDL_GLES2_INCLUDE_HPP
28#include <TGUI/Config.hpp>
29#if !TGUI_HAS_BACKEND_SDL_GLES2
30 #error "TGUI wasn't build with the SDL_GLES2 backend"
33#include <TGUI/Backend/Window/SDL/BackendSDL.hpp>
34#include <TGUI/Backend/Renderer/GLES2/BackendRendererGLES2.hpp>
35#include <TGUI/Backend/Font/FreeType/BackendFontFreeType.hpp>
39 inline namespace SDL_GLES2
60 Gui(SDL_Window* window)
80#if ((SDL_MAJOR_VERSION == 2) && (SDL_MINOR_VERSION < 26))
84 void updateFramebufferSize()
override;
BackendGuiSDL()=default
Default constructor.
void presentScreen() override
Shows the drawn content with SDL_GL_SwapWindow.
Gui()=default
Default constructor.
void setWindow(SDL_Window *window)
Sets the window on which the gui should be drawn.
Gui(SDL_Window *window)
Constructor that immediately sets the window on which the gui should be drawn.
Definition SDL-GLES2.hpp:60
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:36