25#ifndef TGUI_BACKEND_SDL_GLES2_INCLUDE_HPP
26#define TGUI_BACKEND_SDL_GLES2_INCLUDE_HPP
28#include <TGUI/Config.hpp>
29#if !TGUI_HAS_BACKEND_SDL_GLES2
30 #error "TGUI wasn't build with the SDL_GLES2 backend"
33#if !TGUI_BUILD_AS_CXX_MODULE
34 #include <TGUI/Backend/Window/SDL/BackendSDL.hpp>
35 #include <TGUI/Backend/Renderer/GLES2/BackendRendererGLES2.hpp>
36 #include <TGUI/Backend/Font/FreeType/BackendFontFreeType.hpp>
39TGUI_MODULE_EXPORT
namespace tgui
41 inline namespace SDL_GLES2
62 Gui(SDL_Window* window)
82#if ((SDL_MAJOR_VERSION == 2) && (SDL_MINOR_VERSION < 26))
86 void updateFramebufferSize()
override;
Definition BackendGuiSDL.hpp:45
Gui class for SDL + GLES2 backend (using FreeType for fonts)
Definition SDL-GLES2.hpp:47
void presentScreen() override
Shows the drawn content with SDL_GL_SwapWindow.
Gui()=default
Default constructor.
void setWindow(SDL_Window *window)
Sets the window on which the gui should be drawn.
Gui(SDL_Window *window)
Constructor that immediately sets the window on which the gui should be drawn.
Definition SDL-GLES2.hpp:62
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:38