TGUI 1.11
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BackendTexture.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2025 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef TGUI_BACKEND_TEXTURE_HPP
26#define TGUI_BACKEND_TEXTURE_HPP
27
28#include <TGUI/Font.hpp>
29#include <TGUI/String.hpp>
30
31#include <memory>
32
34
35namespace tgui
36{
40 class TGUI_API BackendTexture
41 {
42 public:
43
44 // Don't allow copying or moving, because we don't expect derived classes to handle it correctly
45 BackendTexture(const BackendTexture&) = delete;
46 BackendTexture(BackendTexture&&) = delete;
47 BackendTexture& operator=(const BackendTexture&) = delete;
48 BackendTexture& operator=(BackendTexture&&) = delete;
49
53 BackendTexture() = default;
54
58 virtual ~BackendTexture() = default;
59
67 bool load(Vector2u size, std::unique_ptr<std::uint8_t[]> pixels, bool smooth);
68
78 virtual bool loadTextureOnly(Vector2u size, const std::uint8_t* pixels, bool smooth);
79
84 TGUI_NODISCARD Vector2u getSize() const;
85
91 virtual void setSmooth(bool smooth);
92
98 TGUI_NODISCARD bool isSmooth() const
99 {
100 return m_isSmooth;
101 }
102
110 TGUI_NODISCARD bool isTransparentPixel(Vector2u pixel) const;
111
117 TGUI_NODISCARD const std::uint8_t* getPixels() const;
118
120 protected:
121
122 Vector2u m_imageSize;
123 std::unique_ptr<std::uint8_t[]> m_pixels;
124 bool m_isSmooth = true;
125 };
126}
127
129
130#endif // TGUI_BACKEND_TEXTURE_HPP
virtual void setSmooth(bool smooth)
Changes whether the smooth filter is enabled or not.
BackendTexture()=default
Default constructor.
bool isTransparentPixel(Vector2u pixel) const
Checks if a certain pixel is transparent.
virtual bool loadTextureOnly(Vector2u size, const std::uint8_t *pixels, bool smooth)
Loads the texture from an array of 32-bits RGBA pixels, but don't take ownership of the pixels.
bool load(Vector2u size, std::unique_ptr< std::uint8_t[]> pixels, bool smooth)
Loads the texture from an array of 32-bits RGBA pixels.
Vector2u getSize() const
Returns the size of the entire image.
const std::uint8_t * getPixels() const
Returns a pointer to the pixels (read-only)
bool isSmooth() const
Returns whether the smooth filter is enabled or not.
Definition BackendTexture.hpp:98
virtual ~BackendTexture()=default
Virtual destructor.
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:36