TGUI  1.6.1
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BackendTextureRaylib.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2024 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef TGUI_BACKEND_TEXTURE_RAYLIB_HPP
26#define TGUI_BACKEND_TEXTURE_RAYLIB_HPP
27
28#include <TGUI/Config.hpp>
29#if !TGUI_BUILD_AS_CXX_MODULE
30 #include <TGUI/Backend/Renderer/BackendTexture.hpp>
31#endif
32
33#include <raylib.h>
34#include <memory>
35
37
38TGUI_MODULE_EXPORT namespace tgui
39{
44 class TGUI_API BackendTextureRaylib : public BackendTexture
45 {
46 public:
47
52
62 bool loadTextureOnly(Vector2u size, const std::uint8_t* pixels, bool smooth) override;
63
69 void setSmooth(bool smooth) override;
70
75 TGUI_NODISCARD const Texture2D& getInternalTexture() const;
76
87 void replaceInternalTexture(const Texture2D& texture);
88
90 protected:
91
92 Texture2D m_texture;
93 };
94}
95
97
98#endif // TGUI_BACKEND_TEXTURE_RAYLIB_HPP
Texture implementation that makes use of raylib.
Definition BackendTextureRaylib.hpp:45
const Texture2D & getInternalTexture() const
Returns a pointer to the internal Texture2D.
~BackendTextureRaylib() override
Destructor.
void replaceInternalTexture(const Texture2D &texture)
Replaces the internal texture by a different one.
bool loadTextureOnly(Vector2u size, const std::uint8_t *pixels, bool smooth) override
Loads the texture from an array of 32-bits RGBA pixels, but don't take ownership of the pixels.
void setSmooth(bool smooth) override
Changes whether the smooth filter is enabled or not.
Base class for texture implementations that depend on the backend.
Definition BackendTexture.hpp:43
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:38