TGUI  1.6.1
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BackendTextureOpenGL3.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2024 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef TGUI_BACKEND_TEXTURE_OPENGL3_HPP
26#define TGUI_BACKEND_TEXTURE_OPENGL3_HPP
27
28#include <TGUI/Config.hpp>
29#if !TGUI_BUILD_AS_CXX_MODULE
30 #include <TGUI/Backend/Renderer/BackendTexture.hpp>
31#endif
32
34
35TGUI_MODULE_EXPORT namespace tgui
36{
40 class TGUI_API BackendTextureOpenGL3 : public BackendTexture
41 {
42 public:
43
48
58 bool loadTextureOnly(Vector2u size, const std::uint8_t* pixels, bool smooth) override;
59
65 void setSmooth(bool smooth) override;
66
71 TGUI_NODISCARD unsigned int getInternalTexture() const;
72
74 protected:
75
76 unsigned int m_textureId = 0;
77 };
78}
79
81
82#endif // TGUI_BACKEND_TEXTURE_OPENGL3_HPP
Texture implementation that makes use of modern OpenGL.
Definition BackendTextureOpenGL3.hpp:41
unsigned int getInternalTexture() const
Returns the id of the OpenGL texture.
void setSmooth(bool smooth) override
Changes whether the smooth filter is enabled or not.
bool loadTextureOnly(Vector2u size, const std::uint8_t *pixels, bool smooth) override
Loads the texture from an array of 32-bits RGBA pixels, but don't take ownership of the pixels.
~BackendTextureOpenGL3() override
Destructor.
Base class for texture implementations that depend on the backend.
Definition BackendTexture.hpp:43
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:38