TGUI 1.13
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BackendRendererSDLGPU.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2026 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef TGUI_BACKEND_RENDERER_SDL_GPU_HPP
26#define TGUI_BACKEND_RENDERER_SDL_GPU_HPP
27
28#include <TGUI/Backend/Renderer/BackendRenderer.hpp>
29#include <TGUI/Backend/Renderer/SDL_GPU/BackendRenderTargetSDLGPU.hpp>
30#include <TGUI/Backend/Renderer/SDL_GPU/BackendTextureSDLGPU.hpp>
31#include <TGUI/Backend/Renderer/SDL_GPU/CanvasSDLGPU.hpp>
32
33#include <memory>
34
36
37struct SDL_Renderer;
38
39namespace tgui
40{
44 class TGUI_API BackendRendererSDLGPU : public BackendRenderer
45 {
46 public:
53 BackendRendererSDLGPU(SDL_GPUDevice* device, SDL_GPUTextureFormat swapchainTextureFormat);
54
59 [[nodiscard]] std::shared_ptr<BackendTexture> createTexture() override;
60
68 [[nodiscard]] unsigned int getMaximumTextureSize() override;
69
77 [[nodiscard]] SDL_GPUTextureFormat getSwapchainTextureFormat() const;
78
84 [[nodiscard]] SDL_GPUDevice* getInternalDevice() const;
85
87
88 private:
89 SDL_GPUDevice* m_device;
90 SDL_GPUTextureFormat m_swapchainTextureFormat;
91 };
92} // namespace tgui
93
94#endif // TGUI_BACKEND_RENDERER_SDL_GPU_HPP
BackendRendererSDLGPU(SDL_GPUDevice *device, SDL_GPUTextureFormat swapchainTextureFormat)
Initializes the backend renderer.
std::shared_ptr< BackendTexture > createTexture() override
Creates a new empty texture object.
SDL_GPUTextureFormat getSwapchainTextureFormat() const
Returns the texture format of the swapchain.
unsigned int getMaximumTextureSize() override
Get the maximum allowed texture size.
SDL_GPUDevice * getInternalDevice() const
Returns a pointer to the device object that was used to create this backend renderer.
Base class for the backend renderer, which is responsible for creating text and texture objects.
Definition BackendRenderer.hpp:41
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:37