TGUI  1.6.1
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BackendRendererOpenGL3.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2024 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef TGUI_BACKEND_RENDERER_OPENGL3_HPP
26#define TGUI_BACKEND_RENDERER_OPENGL3_HPP
27
28#include <TGUI/Backend/Renderer/OpenGL3/BackendTextureOpenGL3.hpp>
29#include <TGUI/Backend/Renderer/OpenGL3/BackendRenderTargetOpenGL3.hpp>
30#include <TGUI/Backend/Renderer/OpenGL3/CanvasOpenGL3.hpp>
31
32#if !TGUI_BUILD_AS_CXX_MODULE
33 #include <TGUI/Backend/Renderer/BackendRenderer.hpp>
34#endif
35
36#if !TGUI_EXPERIMENTAL_USE_STD_MODULE
37 #include <memory>
38#endif
39
41
42TGUI_MODULE_EXPORT namespace tgui
43{
48 {
49 public:
50
51 using ContextLoadFuncReturnType = void (*)();
52 using ContextLoadFuncType = ContextLoadFuncReturnType (*)(const char *name);
53
54 using SDLContextLoadFuncType = void* (*)(const char *name);
55
68 BackendRendererOpenGL3(ContextLoadFuncType contextLoadFunction);
69
76 BackendRendererOpenGL3(SDLContextLoadFuncType contextLoadFunction);
77
82 TGUI_NODISCARD std::shared_ptr<BackendTexture> createTexture() override;
83
91 TGUI_NODISCARD unsigned int getMaximumTextureSize() override;
92
94 private:
95
96 int m_maxTextureSize = 0;
97 };
98}
99
101
102#endif // TGUI_BACKEND_RENDERER_OPENGL3_HPP
Backend renderer that uses OpenGL 3 or 4 (depending on the loaded OpenGL context that you have to pro...
Definition BackendRendererOpenGL3.hpp:48
BackendRendererOpenGL3(ContextLoadFuncType contextLoadFunction)
Initializes the backend renderer. This will initialize GLAD to use (modern) OpenGL.
std::shared_ptr< BackendTexture > createTexture() override
Creates a new empty texture object.
unsigned int getMaximumTextureSize() override
Get the maximum allowed texture size.
BackendRendererOpenGL3(SDLContextLoadFuncType contextLoadFunction)
Helper constructor so that you can pass SDL_GL_GetProcAddress without needing to cast the type.
Base class for the backend renderer, which is responsible for creating text and texture objects.
Definition BackendRenderer.hpp:44
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:38