TGUI 1.13
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BackendRenderTargetSFML.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2026 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef TGUI_BACKEND_RENDER_TARGET_SFML_HPP
26#define TGUI_BACKEND_RENDER_TARGET_SFML_HPP
27
28#include <TGUI/Backend/Renderer/BackendRenderTarget.hpp>
29
30#include <SFML/Graphics/RenderStates.hpp>
31#include <SFML/Graphics/RenderTarget.hpp>
32
34
35namespace tgui
36{
40 class TGUI_API BackendRenderTargetSFML : public BackendRenderTarget
41 {
42 public:
48 explicit BackendRenderTargetSFML(sf::RenderTarget& target);
49
55 [[nodiscard]] sf::RenderTarget* getTarget() const;
56
61 void setClearColor(const Color& color) override;
62
66 void clearScreen() override;
67
73 void drawGui(const std::shared_ptr<RootContainer>& root) override;
74
81 void drawSprite(const RenderStates& states, const Sprite& sprite) override;
82
93 void drawVertexArray(const RenderStates& states,
94 const Vertex* vertices,
95 std::size_t vertexCount,
96 const unsigned int* indices,
97 std::size_t indexCount,
98 const std::shared_ptr<BackendTexture>& texture) override;
99
101
102 protected:
111 void updateClipping(FloatRect clipRect, FloatRect clipViewport) override;
112
114 // Converts tgui::RenderStates to sf::RenderStates
116 [[nodiscard]] static sf::RenderStates convertRenderStates(const RenderStates& states,
117 const std::shared_ptr<BackendTexture>& texture);
118
120
121 protected:
122 sf::RenderTarget* m_target = nullptr;
123
124 Color m_clearColor;
125 };
126
128} // namespace tgui
129
131
132#endif // TGUI_BACKEND_RENDER_TARGET_SFML_HPP
void drawSprite(const RenderStates &states, const Sprite &sprite) override
Draws a texture.
void drawGui(const std::shared_ptr< RootContainer > &root) override
Draws the gui and all of its widgets.
BackendRenderTargetSFML(sf::RenderTarget &target)
Constructs the render target.
void setClearColor(const Color &color) override
Select the color that will be used by clearScreen.
void drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const unsigned int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) override
Draws a vertex array. This is called by the other draw functions when they are not overriden.
sf::RenderTarget * getTarget() const
Returns the SFML render target on which the gui is being drawn.
void updateClipping(FloatRect clipRect, FloatRect clipViewport) override
Called from addClippingLayer and removeClippingLayer to apply the clipping.
void clearScreen() override
Clears the screen, called at the beginning of each frame when gui.mainLoop() is called.
Wrapper for colors.
Definition Color.hpp:63
Definition Sprite.hpp:45
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:37
States used for drawing.
Definition RenderStates.hpp:38
Definition Vertex.hpp:37