25#ifndef TGUI_BACKEND_RENDER_TARGET_SDL_GPU_HPP
26#define TGUI_BACKEND_RENDER_TARGET_SDL_GPU_HPP
28#include <TGUI/Backend/Renderer/BackendRenderTarget.hpp>
29#include <TGUI/Backend/Renderer/SDL_GPU/BackendTextureSDLGPU.hpp>
72 void setView(FloatRect view, FloatRect viewport, Vector2f targetSize)
override;
77 void drawGui(
const std::shared_ptr<RootContainer>&)
override
80 "The SDL_GPU backend requires that you pass SDL_GPUCommandBuffer and "
81 "SDL_GPURenderPass pointers to the draw function");
83 "The SDL_GPU backend requires that you pass SDL_GPUCommandBuffer and "
84 "SDL_GPURenderPass pointers to the draw function");
100 SDL_GPUCommandBuffer* cmdBuffer,
101 SDL_GPUCopyPass* copyPass =
nullptr);
129 std::size_t vertexCount,
130 const unsigned int* indices,
131 std::size_t indexCount,
132 const std::shared_ptr<BackendTexture>& texture)
override;
152 std::size_t indexCount;
153 std::shared_ptr<BackendTexture> texture;
157 SDL_GPUDevice* m_device =
nullptr;
158 SDL_GPUGraphicsPipeline* m_pipeline =
nullptr;
159 SDL_GPUSampler* m_samplerNearest =
nullptr;
160 SDL_GPUSampler* m_samplerLinear =
nullptr;
161 std::unique_ptr<BackendTextureSDLGPU> m_emptyTexture;
166 std::vector<Vertex> m_vertices;
167 std::vector<unsigned int> m_indices;
171 std::vector<DrawCommand> m_drawCommands;
172 SDL_GPUBuffer* m_vertexBuffer =
nullptr;
173 SDL_GPUBuffer* m_indexBuffer =
nullptr;
void setClearColor(const Color &color) override
Select the color that will be used by clearScreen.
bool prepareDrawGui(const std::shared_ptr< RootContainer > &root, SDL_GPUCommandBuffer *cmdBuffer, SDL_GPUCopyPass *copyPass=nullptr)
Prepares drawing the gui and all of its widgets.
void drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const unsigned int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) override
Draws a vertex array. This is called by the other draw functions.
void setView(FloatRect view, FloatRect viewport, Vector2f targetSize) override
Informs the render target about which part of the window is used for rendering.
void updateClipping(FloatRect clipRect, FloatRect clipViewport) override
Called from addClippingLayer and removeClippingLayer to apply the clipping.
BackendRenderTargetSDLGPU(SDL_GPUDevice *device, SDL_GPUTextureFormat swapchainTextureFormat)
Constructor.
void clearScreen() override
Clears the screen, called at the beginning of each frame when gui.mainLoop() is called.
void drawGui(SDL_GPURenderPass *renderPass)
Draws the gui and all of its widgets.
~BackendRenderTargetSDLGPU()
Descructor.
void drawGui(const std::shared_ptr< RootContainer > &) override
This function is not used by this backend, use drawGui(SDL_GPURenderPass*) instead.
Definition BackendRenderTargetSDLGPU.hpp:77
Wrapper for colors.
Definition Color.hpp:63
Definition Exception.hpp:46
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:37
Definition BackendRenderTargetSDLGPU.hpp:151
States used for drawing.
Definition RenderStates.hpp:38