TGUI 1.11
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BackendRenderTargetRaylib.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2025 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef TGUI_BACKEND_RENDER_TARGET_RAYLIB_HPP
26#define TGUI_BACKEND_RENDER_TARGET_RAYLIB_HPP
27
28#include <TGUI/Backend/Renderer/Raylib/BackendTextureRaylib.hpp>
29#include <TGUI/Backend/Renderer/BackendRenderTarget.hpp>
30
32
33namespace tgui
34{
39 class TGUI_API BackendRenderTargetRaylib : public BackendRenderTarget
40 {
41 public:
42
47
52 void setClearColor(const Color& color) override;
53
57 void clearScreen() override;
58
66 void setView(FloatRect view, FloatRect viewport, Vector2f targetSize) override;
67
77 void drawGui(const std::shared_ptr<RootContainer>& root) override;
78
89 void drawVertexArray(const RenderStates& states, const Vertex* vertices, std::size_t vertexCount,
90 const unsigned int* indices, std::size_t indexCount, const std::shared_ptr<BackendTexture>& texture) override;
91
93 protected:
94
103 void updateClipping(FloatRect clipRect, FloatRect clipViewport) override;
104
106 protected:
107
108 Color m_clearColor;
109 Transform m_projectionTransform;
110 Material m_material = LoadMaterialDefault();
111 Texture2D m_defaultTexture = m_material.maps[MATERIAL_MAP_DIFFUSE].texture;
112 };
113
115}
116
118
119#endif // TGUI_BACKEND_RENDER_TARGET_RAYLIB_HPP
Render target implementation that makes use of raylib.
Definition BackendRenderTargetRaylib.hpp:40
~BackendRenderTargetRaylib() override
Destructor.
void drawGui(const std::shared_ptr< RootContainer > &root) override
Draws the gui and all of its widgets.
void drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const unsigned int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) override
Draws a vertex array. This is called by the other draw functions.
void updateClipping(FloatRect clipRect, FloatRect clipViewport) override
Called from addClippingLayer and removeClippingLayer to apply the clipping.
void setView(FloatRect view, FloatRect viewport, Vector2f targetSize) override
Informs the render target about which part of the window is used for rendering.
void setClearColor(const Color &color) override
Select the color that will be used by clearScreen.
void clearScreen() override
Clears the screen, called at the beginning of each frame when gui.mainLoop() is called.
Wrapper for colors.
Definition Color.hpp:71
Defines a transform matrix.
Definition Transform.hpp:44
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:36
States used for drawing.
Definition RenderStates.hpp:38
Definition Vertex.hpp:37