TGUI  1.6.1
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BackendRenderTargetRaylib.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2024 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef TGUI_BACKEND_RENDER_TARGET_RAYLIB_HPP
26#define TGUI_BACKEND_RENDER_TARGET_RAYLIB_HPP
27
28#include <TGUI/Backend/Renderer/Raylib/BackendTextureRaylib.hpp>
29
30#if !TGUI_BUILD_AS_CXX_MODULE
31 #include <TGUI/Backend/Renderer/BackendRenderTarget.hpp>
32#endif
33
35
36TGUI_MODULE_EXPORT namespace tgui
37{
43 {
44 public:
45
50
55 void setClearColor(const Color& color) override;
56
60 void clearScreen() override;
61
69 void setView(FloatRect view, FloatRect viewport, Vector2f targetSize) override;
70
80 void drawGui(const std::shared_ptr<RootContainer>& root) override;
81
92 void drawVertexArray(const RenderStates& states, const Vertex* vertices, std::size_t vertexCount,
93 const unsigned int* indices, std::size_t indexCount, const std::shared_ptr<BackendTexture>& texture) override;
94
96 protected:
97
106 void updateClipping(FloatRect clipRect, FloatRect clipViewport) override;
107
109 protected:
110
111 Color m_clearColor;
112 Transform m_projectionTransform;
113 Material m_material = LoadMaterialDefault();
114 Texture2D m_defaultTexture = m_material.maps[MATERIAL_MAP_DIFFUSE].texture;
115 };
116
118}
119
121
122#endif // TGUI_BACKEND_RENDER_TARGET_RAYLIB_HPP
Render target implementation that makes use of raylib.
Definition BackendRenderTargetRaylib.hpp:43
~BackendRenderTargetRaylib() override
Destructor.
void drawGui(const std::shared_ptr< RootContainer > &root) override
Draws the gui and all of its widgets.
void drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const unsigned int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) override
Draws a vertex array. This is called by the other draw functions.
void updateClipping(FloatRect clipRect, FloatRect clipViewport) override
Called from addClippingLayer and removeClippingLayer to apply the clipping.
void setView(FloatRect view, FloatRect viewport, Vector2f targetSize) override
Informs the render target about which part of the window is used for rendering.
void setClearColor(const Color &color) override
Select the color that will be used by clearScreen.
void clearScreen() override
Clears the screen, called at the beginning of each frame when gui.mainLoop() is called.
Base class for render targets.
Definition BackendRenderTarget.hpp:46
Wrapper for colors.
Definition Color.hpp:73
Defines a transform matrix.
Definition Transform.hpp:46
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:38
States used for drawing.
Definition RenderStates.hpp:38
Definition Vertex.hpp:39