TGUI 1.11
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BackendRenderTargetOpenGL3.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2025 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef TGUI_BACKEND_RENDER_TARGET_OPENGL3_HPP
26#define TGUI_BACKEND_RENDER_TARGET_OPENGL3_HPP
27
28#include <TGUI/Backend/Renderer/OpenGL3/BackendTextureOpenGL3.hpp>
29#include <TGUI/Backend/Renderer/BackendRenderTarget.hpp>
30
32
33namespace tgui
34{
38 class TGUI_API BackendRenderTargetOpenGL3 : public BackendRenderTarget
39 {
40 public:
41
46
51
56 void setClearColor(const Color& color) override;
57
61 void clearScreen() override;
62
70 void setView(FloatRect view, FloatRect viewport, Vector2f targetSize) override;
71
79 void drawGui(const std::shared_ptr<RootContainer>& root) override;
80
91 void drawVertexArray(const RenderStates& states, const Vertex* vertices, std::size_t vertexCount,
92 const unsigned int* indices, std::size_t indexCount, const std::shared_ptr<BackendTexture>& texture) override;
93
95 protected:
96
105 void updateClipping(FloatRect clipRect, FloatRect clipViewport) override;
106
108 // Creates the vertex and index buffers
110 void createBuffers();
111
113 protected:
114
115 unsigned int m_shaderProgram = 0;
116 unsigned int m_vertexArray = 0;
117 unsigned int m_vertexBuffer = 0;
118 unsigned int m_indexBuffer = 0;
119 std::size_t m_vertexBufferSize = 0;
120 std::size_t m_indexBufferSize = 0;
121
122 std::unique_ptr<BackendTextureOpenGL3> m_emptyTexture;
123 std::shared_ptr<BackendTextureOpenGL3> m_currentTexture;
124
125 Transform m_projectionTransform;
126 int m_projectionMatrixShaderUniformLocation = 0;
127 };
128}
129
131
132#endif // TGUI_BACKEND_RENDER_TARGET_OPENGL3_HPP
void setView(FloatRect view, FloatRect viewport, Vector2f targetSize) override
Informs the render target about which part of the window is used for rendering.
BackendRenderTargetOpenGL3()
Default constructor.
void updateClipping(FloatRect clipRect, FloatRect clipViewport) override
Called from addClippingLayer and removeClippingLayer to apply the clipping.
void drawGui(const std::shared_ptr< RootContainer > &root) override
Draws the gui and all of its widgets.
void setClearColor(const Color &color) override
Select the color that will be used by clearScreen. This will be called when gui.mainLoop() is called.
void clearScreen() override
Clears the screen, called at the beginning of each frame when gui.mainLoop() is called.
~BackendRenderTargetOpenGL3() override
Destructor.
void drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const unsigned int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) override
Draws a vertex array. This is called by the other draw functions.
Wrapper for colors.
Definition Color.hpp:71
Defines a transform matrix.
Definition Transform.hpp:44
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:36
States used for drawing.
Definition RenderStates.hpp:38
Definition Vertex.hpp:37