25#ifndef TGUI_BACKEND_RENDER_TARGET_GLES2_HPP
26#define TGUI_BACKEND_RENDER_TARGET_GLES2_HPP
28#include <TGUI/Backend/Renderer/GLES2/BackendTextureGLES2.hpp>
30#if !TGUI_BUILD_AS_CXX_MODULE
31 #include <TGUI/Backend/Renderer/BackendRenderTarget.hpp>
36TGUI_MODULE_EXPORT
namespace tgui
82 void drawGui(
const std::shared_ptr<RootContainer>& root)
override;
95 const unsigned int* indices, std::size_t indexCount,
const std::shared_ptr<BackendTexture>& texture)
override;
114 void setVertexAttribs();
119 void createBuffers();
124 unsigned int m_shaderProgram = 0;
125 unsigned int m_vertexArray = 0;
126 unsigned int m_vertexBuffer = 0;
127 unsigned int m_indexBuffer = 0;
128 std::size_t m_vertexBufferSize = 0;
129 std::size_t m_indexBufferSize = 0;
131 std::unique_ptr<BackendTextureGLES2> m_emptyTexture;
132 std::shared_ptr<BackendTextureGLES2> m_currentTexture;
135 int m_projectionMatrixShaderUniformLocation = 0;
136 unsigned int m_positionShaderLocation = 0;
137 unsigned int m_colorShaderLocation = 1;
138 unsigned int m_texCoordShaderLocation = 2;
Render target implementation that makes use of OpenGL ES.
Definition BackendRenderTargetGLES2.hpp:42
~BackendRenderTargetGLES2() override
Destructor.
void drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const unsigned int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) override
Draws a vertex array. This is called by the other draw functions.
void drawGui(const std::shared_ptr< RootContainer > &root) override
Draws the gui and all of its widgets.
BackendRenderTargetGLES2()
Default constructor.
void clearScreen() override
Clears the screen, called at the beginning of each frame when gui.mainLoop() is called.
void setView(FloatRect view, FloatRect viewport, Vector2f targetSize) override
Informs the render target about which part of the window is used for rendering.
void updateClipping(FloatRect clipRect, FloatRect clipViewport) override
Called from addClippingLayer and removeClippingLayer to apply the clipping.
void setClearColor(const Color &color) override
Select the color that will be used by clearScreen.
Base class for render targets.
Definition BackendRenderTarget.hpp:46
Wrapper for colors.
Definition Color.hpp:73
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:38
States used for drawing.
Definition RenderStates.hpp:38