26#ifndef TGUI_PROGRESS_BAR_HPP
27#define TGUI_PROGRESS_BAR_HPP
30#include <TGUI/Renderers/ProgressBarRenderer.hpp>
31#include <TGUI/Widgets/ClickableWidget.hpp>
32#include <TGUI/Text.hpp>
45 typedef std::shared_ptr<ProgressBar>
Ptr;
46 typedef std::shared_ptr<const ProgressBar>
ConstPtr;
71 ProgressBar(
const char* typeName =
"ProgressBar",
bool initRenderer =
true);
117 using Widget::setSize;
296 std::unique_ptr<DataIO::Node>
save(SavingRenderersMap& renderers)
const override;
302 void load(
const std::unique_ptr<DataIO::Node>& node,
const LoadingRenderersMap& renderers)
override;
315 void recalculateFillSize();
329 return std::make_shared<ProgressBar>(*
this);
343 unsigned int m_minimum = 0;
344 unsigned int m_maximum = 100;
345 unsigned int m_value = 0;
353 FillDirection m_fillDirection = FillDirection::LeftToRight;
355 Sprite m_spriteBackground;
360 Color m_borderColorCached;
361 Color m_backgroundColorCached;
362 Color m_fillColorCached;
Base class for render targets.
Definition BackendRenderTarget.hpp:48
Wrapper for colors.
Definition Color.hpp:63
Class to store the position or size of a widget.
Definition Layout.hpp:262
Definition Outline.hpp:39
Definition ProgressBarRenderer.hpp:37
Progress bar widget.
Definition ProgressBar.hpp:42
Widget::Ptr clone() const override
Makes a copy of the widget if you don't know its exact type.
Definition ProgressBar.hpp:327
FillDirection getFillDirection() const
Returns the fill direction of the progress bar.
unsigned int getValue() const
Returns the current value.
void setFillDirection(FillDirection direction)
Changes the fill direction of the progress bar.
void setMaximum(unsigned int maximum)
Sets a maximum value.
void draw(BackendRenderTargetBase &target, RenderStates states) const override
Draw the widget to a render target.
bool isMouseOnWidget(Vector2f pos) const override
Returns whether the mouse position (which is relative to the parent widget) lies on top of the widget...
static ProgressBar::Ptr copy(ProgressBar::ConstPtr progressBar)
Makes a copy of another progress bar.
std::shared_ptr< const ProgressBar > ConstPtr
Shared constant widget pointer.
Definition ProgressBar.hpp:46
ProgressBarRenderer * getRenderer()
Returns the renderer, which gives access to functions that determine how the widget is displayed.
std::shared_ptr< ProgressBar > Ptr
Shared widget pointer.
Definition ProgressBar.hpp:45
void setValue(unsigned int value)
Changes the current value.
Signal & getSignal(String signalName) override
Retrieves a signal based on its name.
unsigned int incrementValue()
Increments the value.
void setMinimum(unsigned int minimum)
Sets a minimum value.
void setText(const String &text)
Changes the caption of the progress bar.
void setSize(const Layout2d &size) override
Changes the size of the progress bar.
static ProgressBar::Ptr create()
Creates a new progress bar widget.
FillDirection
The fill direction of the progress bar.
Definition ProgressBar.hpp:56
unsigned int getMinimum() const
Returns the minimum value.
unsigned int getMaximum() const
Returns the maximum value.
unsigned int getTextSize() const override
Returns the character size of the text.
void rendererChanged(const String &property) override
Function called when one of the properties of the renderer is changed.
ProgressBarRenderer * getSharedRenderer()
Returns the renderer, which gives access to functions that determine how the widget is displayed.
const String & getText() const
Returns the caption of the progress bar.
void load(const std::unique_ptr< DataIO::Node > &node, const LoadingRenderersMap &renderers) override
Loads the widget from a tree of nodes.
std::unique_ptr< DataIO::Node > save(SavingRenderersMap &renderers) const override
Saves the widget as a tree node in order to save it to a file.
void setTextSize(unsigned int size) override
Changes the character size of the text.
Signal to which the user can subscribe to get callbacks from.
Definition Signal.hpp:58
Wrapper class to store strings.
Definition String.hpp:79
Namespace that contains all TGUI functions and classes.
Definition AbsoluteOrRelativeValue.hpp:36
States used for drawing.
Definition RenderStates.hpp:39