26#ifndef TGUI_TEXTURE_HPP 
   27#define TGUI_TEXTURE_HPP 
   31#include <TGUI/TextureData.hpp> 
   32#include <TGUI/Vector2f.hpp> 
   33#include <TGUI/Color.hpp> 
   34#include <SFML/System/String.hpp> 
   45        using CallbackFunc = std::function<void(std::shared_ptr<TextureData>)>;
 
   46        using ImageLoaderFunc = std::function<std::unique_ptr<sf::Image>(
const sf::String&)>;
 
   47        using TextureLoaderFunc = std::function<std::shared_ptr<TextureData>(
Texture&, 
const sf::String&, 
const sf::IntRect&)>;
 
   67                const sf::IntRect& partRect = sf::IntRect(0, 0, 0, 0),
 
   68                const sf::IntRect& middlePart = sf::IntRect(0, 0, 0, 0),
 
   87                const sf::IntRect& partRect = sf::IntRect(0, 0, 0, 0),
 
   88                const sf::IntRect& middlePart = sf::IntRect(0, 0, 0, 0),
 
  107                const sf::IntRect& partRect = sf::IntRect(0, 0, 0, 0),
 
  108                const sf::IntRect& middlePart = sf::IntRect(0, 0, 0, 0),
 
  109                bool smooth = 
false);
 
  125                const sf::IntRect& partRect = sf::IntRect(0, 0, 0, 0),
 
  126                const sf::IntRect& middlePart = sf::IntRect(0, 0, 0, 0));
 
  165                  const sf::IntRect& partRect = {},
 
  166                  const sf::IntRect& middleRect = {},
 
  167                  bool smooth = 
false);
 
  180        void load(
const sf::Texture& texture,
 
  181                  const sf::IntRect& partRect = {},
 
  182                  const sf::IntRect& middleRect = {});
 
  391        void setTextureData(std::shared_ptr<TextureData> data, 
const sf::IntRect& middleRect = {});
 
  397        std::shared_ptr<TextureData> m_data = 
nullptr;
 
  399        sf::Shader* m_shader = 
nullptr;
 
  400        sf::IntRect m_middleRect;
 
  403        CallbackFunc m_copyCallback;
 
  404        CallbackFunc m_destructCallback;
 
  406        static TextureLoaderFunc m_textureLoader;
 
  407        static ImageLoaderFunc m_imageLoader;
 
Wrapper for colors.
Definition: Color.hpp:49
 
static const Color White
White predefined color.
Definition: Color.hpp:207
 
Wrapper class to store strings.
Definition: String.hpp:119
 
Definition: Texture.hpp:42
 
sf::IntRect getMiddleRect() const
Returns the middle rect of the texture which is used for 9-slice scaling.
 
static void setTextureLoader(const TextureLoaderFunc &func)
Sets a different texture loader.
 
const sf::String & getId() const
Returns the id that was used to load the texture (for the default loader, the id is the filename)
 
Texture(const Texture &)
Copy constructor.
 
std::shared_ptr< TextureData > getData() const
Returns the texture data.
 
sf::Shader * getShader() const
Returns the shader used to draw the texture.
 
Texture(Texture &&) noexcept
Move constructor.
 
void load(const sf::Texture &texture, const sf::IntRect &partRect={}, const sf::IntRect &middleRect={})
Creates the texture from an existing sf::Texture.
 
Vector2f getImageSize() const
Returns the size that the loaded image.
 
static void setImageLoader(const ImageLoaderFunc &func)
Sets a different image loader.
 
bool operator==(const Texture &right) const
Compares the texture with another one.
 
bool isTransparentPixel(sf::Vector2u pos) const
Checks if a certain pixel is transparent.
 
void setShader(sf::Shader *shader)
Sets the shader used to draw the texture.
 
bool operator!=(const Texture &right) const
Compares the texture with another one.
 
static const TextureLoaderFunc & getTextureLoader()
Returns the used texture loader.
 
void setSmooth(bool smooth)
Enables or disable the smooth filter.
 
void setColor(const Color &color)
Sets the global color of the texture.
 
Texture()
Default constructor.
Definition: Texture.hpp:54
 
Texture(const char *id, const sf::IntRect &partRect=sf::IntRect(0, 0, 0, 0), const sf::IntRect &middlePart=sf::IntRect(0, 0, 0, 0), bool smooth=false)
Constructor that created the texture.
Definition: Texture.hpp:66
 
bool isSmooth() const
Tells whether the smooth filter is enabled or not.
 
static const ImageLoaderFunc & getImageLoader()
Returns the used image loader.
 
void setCopyCallback(const CallbackFunc &func)
Sets a callback function for when this texture is copied.
 
const Color & getColor() const
Returns the global color of the texture.
 
void setDestructCallback(const CallbackFunc &func)
Sets a callback function for when this texture is destroyed.
 
Texture(const sf::String &id, const sf::IntRect &partRect=sf::IntRect(0, 0, 0, 0), const sf::IntRect &middlePart=sf::IntRect(0, 0, 0, 0), bool smooth=false)
Constructor that created the texture.
 
Texture(const std::string &id, const sf::IntRect &partRect=sf::IntRect(0, 0, 0, 0), const sf::IntRect &middlePart=sf::IntRect(0, 0, 0, 0), bool smooth=false)
Constructor that created the texture.
Definition: Texture.hpp:86
 
Texture(const sf::Texture &texture, const sf::IntRect &partRect=sf::IntRect(0, 0, 0, 0), const sf::IntRect &middlePart=sf::IntRect(0, 0, 0, 0))
Constructor that created the texture from an existing sf::Texture.
 
Definition: Vector2f.hpp:39
 
Namespace that contains all TGUI functions and classes.
Definition: AbsoluteOrRelativeValue.hpp:37