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| BackendRenderTargetGLES2 () |
| | Default constructor.
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| ~BackendRenderTargetGLES2 () |
| | Destructor.
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| void | setClearColor (const Color &color) override |
| | Select the color that will be used by clearScreen. More...
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| void | clearScreen () override |
| | Clears the screen, called at the beginning of each frame when gui.mainLoop() is called. More...
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| void | setView (FloatRect view, FloatRect viewport, Vector2f targetSize) override |
| | Informs the render target about which part of the window is used for rendering. More...
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| void | drawGui (const std::shared_ptr< RootContainer > &root) override |
| | Draws the gui and all of its widgets. More...
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| void | drawVertexArray (const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture) override |
| | Draws a vertex array. This is called by the other draw functions. More...
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virtual | ~BackendRenderTarget ()=default |
| | Virtual destructor.
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| virtual void | setClearColor (const tgui::Color &color)=0 |
| | Select the color that will be used by clearScreen. More...
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| virtual void | clearScreen ()=0 |
| | Clears the screen, called at the beginning of each frame when gui.mainLoop() is called. More...
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| virtual void | setView (FloatRect view, FloatRect viewport, Vector2f targetSize) |
| | Informs the render target about which part of the window is used for rendering. More...
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| virtual void | drawGui (const std::shared_ptr< RootContainer > &root)=0 |
| | Draws the gui and all of its widgets. More...
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| virtual void | drawWidget (const RenderStates &states, const std::shared_ptr< Widget > &widget) |
| | Draws a widget, if the widget is visible. More...
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| virtual void | addClippingLayer (const RenderStates &states, FloatRect rect) |
| | Adds another clipping region. More...
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| virtual void | removeClippingLayer () |
| | Removes the last added clipping region. More...
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| virtual void | drawBorders (const RenderStates &states, const Borders &borders, Vector2f size, Color color) |
| | Draws borders inside a provided rectangle. More...
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| virtual void | drawFilledRect (const RenderStates &states, Vector2f size, Color color) |
| | Draws a colored rectangle. More...
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| virtual void | drawSprite (const RenderStates &states, const Sprite &sprite) |
| | Draws a texture. More...
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| virtual void | drawText (const RenderStates &states, const Text &text) |
| | Draws some text. More...
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| virtual void | drawTriangle (const RenderStates &states, const Vertex &point1, const Vertex &point2, const Vertex &point3) |
| | Draws a single triangles (using the color that is specified in the vertices) More...
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| virtual void | drawCircle (const RenderStates &states, float size, const Color &backgroundColor, float borderThickness=0, const Color &borderColor={}) |
| | Draws a circle. More...
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| virtual void | drawRoundedRectangle (const RenderStates &states, const Vector2f &size, const Color &backgroundColor, float radius, const Borders &borders={0}, const Color &borderColor=Color::Black) |
| | Draws a rounded rectangle. More...
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| virtual void | drawVertexArray (const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture)=0 |
| | Draws a vertex array. This is called by the other draw functions when they are not overriden. More...
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Render target implementation that makes use of OpenGL ES.