TGUI  0.10-beta
SDL-OpenGL3.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2022 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef TGUI_BACKEND_SDL_OPENGL3_INCLUDE_HPP
26#define TGUI_BACKEND_SDL_OPENGL3_INCLUDE_HPP
27
28#include <TGUI/Config.hpp>
29#if !TGUI_HAS_BACKEND_SDL_OPENGL3
30 #error "TGUI wasn't build with the SDL_OPENGL3 backend"
31#endif
32
33#include <TGUI/Backend/Window/SDL/BackendSDL.hpp>
34#include <TGUI/Backend/Renderer/OpenGL3/BackendRendererOpenGL3.hpp>
35#include <TGUI/Backend/Font/FreeType/BackendFontFreeType.hpp>
36
37namespace tgui
38{
39 inline namespace SDL_OPENGL3
40 {
44 class TGUI_API Gui : public BackendGuiSDL
45 {
46 public:
47
53 Gui() = default;
54
55
61 Gui(SDL_Window* window)
62 {
63 setWindow(window);
64 }
65
66
72 void setWindow(SDL_Window* window);
73
74
76 protected:
77
81 void presentScreen() override;
82 };
83 }
84}
85
86#endif // TGUI_BACKEND_SDL_OPENGL3_INCLUDE_HPP
Definition: BackendGuiSDL.hpp:40
Gui class for SDL + OpenGL3 backend (using FreeType for fonts)
Definition: SDL-OpenGL3.hpp:45
Gui()=default
Default constructor.
Gui(SDL_Window *window)
Constructor that immediately sets the window on which the gui should be drawn.
Definition: SDL-OpenGL3.hpp:61
void presentScreen() override
Shows the drawn content with SDL_GL_SwapWindow.
void setWindow(SDL_Window *window)
Sets the window on which the gui should be drawn.
Namespace that contains all TGUI functions and classes.
Definition: AbsoluteOrRelativeValue.hpp:36