TGUI  0.10-beta
BackendRenderTarget.hpp
1
2//
3// TGUI - Texus' Graphical User Interface
4// Copyright (C) 2012-2022 Bruno Van de Velde (vdv_b@tgui.eu)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25
26#ifndef TGUI_BACKEND_RENDER_TARGET_HPP
27#define TGUI_BACKEND_RENDER_TARGET_HPP
28
29#include <TGUI/Rect.hpp>
30#include <TGUI/Color.hpp>
31#include <TGUI/Sprite.hpp>
32#include <TGUI/Text.hpp>
33#include <TGUI/Outline.hpp>
34#include <TGUI/RenderStates.hpp>
35
37
38namespace tgui
39{
40 class Widget;
41 class RootContainer;
42
43
47 class TGUI_API BackendRenderTarget
48 {
49 public:
50
54 virtual ~BackendRenderTarget() = default;
55
56
61 virtual void setClearColor(const tgui::Color& color) = 0;
62
63
67 virtual void clearScreen() = 0;
68
69
77 virtual void setView(FloatRect view, FloatRect viewport, Vector2f targetSize);
78
79
85 virtual void drawGui(const std::shared_ptr<RootContainer>& root) = 0;
86
87
94 virtual void drawWidget(const RenderStates& states, const std::shared_ptr<Widget>& widget);
95
96
107 virtual void addClippingLayer(const RenderStates& states, FloatRect rect);
108
109
115 virtual void removeClippingLayer();
116
117
126 virtual void drawBorders(const RenderStates& states, const Borders& borders, Vector2f size, Color color);
127
128
136 virtual void drawFilledRect(const RenderStates& states, Vector2f size, Color color);
137
138
145 virtual void drawSprite(const RenderStates& states, const Sprite& sprite);
146
147
154 virtual void drawText(const RenderStates& states, const Text& text);
155
156
167 virtual void drawTriangle(const RenderStates& states, const Vertex& point1, const Vertex& point2, const Vertex& point3);
168
169
179 virtual void drawCircle(const RenderStates& states, float size, const Color& backgroundColor, float borderThickness = 0, const Color& borderColor = {});
180
181
192 virtual void drawRoundedRectangle(const RenderStates& states, const Vector2f& size, const Color& backgroundColor, float radius,
193 const Borders& borders = {0}, const Color& borderColor = Color::Black);
194
195
206 virtual void drawVertexArray(const RenderStates& states, const Vertex* vertices, std::size_t vertexCount,
207 const int* indices, std::size_t indexCount, const std::shared_ptr<BackendTexture>& texture) = 0;
208
209
211 protected:
212
221 virtual void updateClipping(FloatRect clipRect, FloatRect clipViewport) = 0;
222
223
225 protected:
226
227 FloatRect m_viewRect;
228 FloatRect m_viewport;
229 Vector2f m_targetSize;
230
231 std::vector<std::pair<FloatRect, FloatRect>> m_clipLayers;
232 };
233
235}
236
238
239#endif // TGUI_BACKEND_RENDER_TARGET_HPP
Base class for render targets.
Definition: BackendRenderTarget.hpp:48
virtual void updateClipping(FloatRect clipRect, FloatRect clipViewport)=0
Called from addClippingLayer and removeClippingLayer to apply the clipping.
virtual void removeClippingLayer()
Removes the last added clipping region.
virtual void setView(FloatRect view, FloatRect viewport, Vector2f targetSize)
Informs the render target about which part of the window is used for rendering.
virtual ~BackendRenderTarget()=default
Virtual destructor.
virtual void drawText(const RenderStates &states, const Text &text)
Draws some text.
virtual void drawVertexArray(const RenderStates &states, const Vertex *vertices, std::size_t vertexCount, const int *indices, std::size_t indexCount, const std::shared_ptr< BackendTexture > &texture)=0
Draws a vertex array. This is called by the other draw functions when they are not overriden.
virtual void drawFilledRect(const RenderStates &states, Vector2f size, Color color)
Draws a colored rectangle.
virtual void drawTriangle(const RenderStates &states, const Vertex &point1, const Vertex &point2, const Vertex &point3)
Draws a single triangles (using the color that is specified in the vertices)
virtual void setClearColor(const tgui::Color &color)=0
Select the color that will be used by clearScreen.
virtual void drawSprite(const RenderStates &states, const Sprite &sprite)
Draws a texture.
virtual void drawWidget(const RenderStates &states, const std::shared_ptr< Widget > &widget)
Draws a widget, if the widget is visible.
virtual void clearScreen()=0
Clears the screen, called at the beginning of each frame when gui.mainLoop() is called.
virtual void drawRoundedRectangle(const RenderStates &states, const Vector2f &size, const Color &backgroundColor, float radius, const Borders &borders={0}, const Color &borderColor=Color::Black)
Draws a rounded rectangle.
virtual void drawGui(const std::shared_ptr< RootContainer > &root)=0
Draws the gui and all of its widgets.
virtual void addClippingLayer(const RenderStates &states, FloatRect rect)
Adds another clipping region.
virtual void drawBorders(const RenderStates &states, const Borders &borders, Vector2f size, Color color)
Draws borders inside a provided rectangle.
virtual void drawCircle(const RenderStates &states, float size, const Color &backgroundColor, float borderThickness=0, const Color &borderColor={})
Draws a circle.
Wrapper for colors.
Definition: Color.hpp:63
static const Color Black
Black predefined color.
Definition: Color.hpp:253
Definition: Outline.hpp:39
Definition: Sprite.hpp:45
Definition: Text.hpp:48
Namespace that contains all TGUI functions and classes.
Definition: AbsoluteOrRelativeValue.hpp:36
States used for drawing.
Definition: RenderStates.hpp:39
Definition: Vertex.hpp:37